Skull & Crossbones on the NES. I compared it against the arcade version in Retrogaming Times Monthly issue 22.
Skull & Crossbones on the NES. I compared it against the arcade version in Retrogaming Times Monthly issue 22.
Arcade to home...
TMNT II for the NES was sad in comparison.
Most of the DDR pads sucked unless you built yourself a proper pad - but that was a controller issue more than anything.
Most of the SNK titles ported to SNES were a crime - even the DC/PS ports were usually pretty sad with loadtimes and all.
Home vs. arcade
Rygar - the NES version was way better I thought... didn't get into the arcade.
Same with Strider - I liked it much more on the NES.
Okay, the graphics didn't come close, I missed the voices, and not supporting 4-player due to system limitations is kinda sad (I had a 4-score), but the NES version actually has two or three extra levels, and for the time it was a very playable game, so I wouldn't say it's by any means 'terrible'
TMNT II for the NES was pretty impressive for it's day. I remember when I got it new as a child being thrilled that it played so close to the arcade. The extra levels were definitely a bonus.
Of course, looking back on it, we can do a MAME side-by-side comparison and nit pick the NES version's faults, but for the era, it was probably the best example of a modern arcade game ported to a console.
Now, Indiana Jones & The Temple Of Doom..... THAT was a terrible Arcade-to-NES conversion!
I'll add another one.
I fondly remember playing Captain America and the Avengers as a kid. The speed and graphics of the console ports (SNES/Genesis) weren't that great. Closer than the TMNTII NES/Arcade versions, but still not great.
Maybe not terrible, but certainly lackluster.
Last edited by TheDomesticInstitution; 06-24-2009 at 08:37 AM.