I am still hard in the work programming the ColecoVision ports of Pac-Man and Ms Pac-Man.
Pac-Man now features all sounds and music, but I am not completely happy with the scheme I am currently using. I am thinking about a new scheme, but it would require a complete rewrite of the sound routines. Well, no pain no gain...
Bellow are new screenshots. The opening screen are almost the same as before, but now the layout is definitive. Beside that, the screen were taken using MESS, which previously didn't run PMC.
The game screen layout is done too (but still running just in Adamem). I am also including the dots maze layout, which isn't symetric like in the arcade. It is so cause the CV Pac-Man uses 6x6 virtual characters for the maze, instead the usual 8x8. It brings a lot of complications but the final result is much more faithtful. This dot maze will be direct mapped (it means, every 8x8 character in the maze is represented by an unique character in memory. It is so to allow graphic shapes to be superimposed over the dots (in this case, the ghost eyes).
Just for comparison, I have posted a arcade screenshot too.
More as it evolves...
Eduardo Mello