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Thread: Nintendo copied controller from Microsoft and Sony.

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    Default Nintendo copied controller from Microsoft and Sony.

    We've all heard the statement that Xbox's head leader has said about him thinking of a similar control for the xbox, but plans were removed after they though it was not gonna work. Well, now it looks like Sony was also working on a similar device.

    http://www.joystiq.com/entry/1234000200061586/
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    It's obviously the next step in gaming evolution. Nintendo wasn't the first to jump into that technology, you know.
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    Quote Originally Posted by Oobgarm
    It's obviously the next step in gaming evolution. Nintendo wasn't the first to jump into that technology, you know.
    I know, I just hate the way companies are saying they thought of it first. Maybe they did, but they didn't have the balls to put it out there.
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    Strawberry (Level 2) heyricochet's Avatar
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    Well, if we want to say who did it first, from my memory the power glove was the first to detect position in 3-space plus rotation.

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    Haha, that's a valid point. You know what they say: Timing is everything.

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    i dont see how this is like the revolution controller, they arent using a webcam for input...and besides this wand is hooked to a PS2 any way...its probally just a wireless Rez viberator

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    Umm. No.

    I'm pretty sure Nintendo has been working on the Revolution controller for more than a year...

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    OMG THEY STOLED TEH IDEAZ FORM MIKRO$OFT AN $ONY NINTENDO$$ IZ LOSERS

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    Quote Originally Posted by heyricochet
    Well, if we want to say who did it first, from my memory the power glove was the first to detect position in 3-space plus rotation.
    It sure was!

    Then again, it wasn't made or designed by Nintendo. Just released for use on a Nintendo console.
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    Oh well, the Revolution controller while interesting, is going to end up being overrated due to one flaw with the technology. Say you're using the controller to slash like a sword, you hit your sword against another sword in the game AND...... the controller vibrates. :/ Until the tech can get to the point where you have realistic freemotion resistance (ie. you clash swords with an enemy in game and the controller fights you back, as if you ACTUALLY hit something) then this is just another nice little kitsch idea from Nintendo that will undoubtedly set the Revolution up to be everyone's "second console." Kinda like the GameCube except this time around Nintendo has seemed to realize from the start that there's a lot of sweet cash to be made by being in the homes of BOTH PS3 and XBox360 owners.

    Then again there are various laws of physics that come into play before controllers like that come onto the market.

    Say one thing, if Gunpei Yokoi was still alive we'd have many more controller innovations than we have now. The man invented the d-pad for crying out loud, all to resolve the issue of having a joystick on a portable game (Game & Watch series).
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    Uhh. That's not a flaw...did you not watch the video of how it was being used?

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    We need the info... The info about the frickin' laser beams our controller is gonna have, that is.


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    Default Re: Nintendo copied controller from Microsoft and Sony.

    Quote Originally Posted by Cmtz
    We've all heard the statement that Xbox's head leader has said about him thinking of a similar control for the xbox, but plans were removed after they though it was not gonna work. Well, now it looks like Sony was also working on a similar device.

    http://www.joystiq.com/entry/1234000200061586/
    If someone besides Nintendo DID in fact come up with this first AND put it out before anyone else, then Nintendo could just as easily say that it was ripping off the Power Glove or something similar (and that would just start a neverending cycle...sheesh).

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    Double post, see below.
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    Quote Originally Posted by Xizer
    Uhh. That's not a flaw...did you not watch the video of how it was being used?
    Uh, did you read my post? It's realisim in movement however there is NO realistic resistance. Remember how wonky video game steering wheels were until force feedback came along? Moving stuff around with the Revolution controller is fine, point at targets, using as a gun, sure. But when you use it to handle something with real weight (a sword for instance, was Nintendo's example IN THE VIDEO) you lose all tactile feedback since you're just slicing through empty space.

    Take it from someone that knows his swords. (see my profile picture)
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    There's nothing here to suggest Nintendo stole anything, but hey, thanks for the misleading headline!

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    When this premature technology crashes and burns Sony is going to be happy that Nintendo jacked it and lost their shirt.

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    Quote Originally Posted by InsaneDavid
    you lose all tactile feedback since you're just slicing through empty space.
    You play Wario Ware Twisted? It may not have resistance sure.. but several several of the mini-games have very satisfying tactile feedback from simply rotating fast/slow etc. It really works well! And heck, Hopefully they'd port those ideas if not on a better scale to the Revolution.

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    I don't know... Look at that monsterous unit that the radar goes into. That doesn't look like something Sony would market. And what about Sony's 'Boomerang' controller?

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    Quote Originally Posted by NE146
    And heck, Hopefully they'd port those ideas if not on a better scale to the Revolution.
    I'd hoped the Powerglove was going to be better than it was but look how that came out.

    I'm going to have to agree with InsaneDavid on the feedback issue. A driving wheel without feedback is worthless and is only half the experience.

    "Clashing swords" without feedback just as pointless. There is no sensation of "fighting", nothing pushing you back, no real sesation you are blocking another sword. Pretty much you are waving a little controller in the air pretending its a sword...which doesn't seem to be all that far removed from the Powerglove.

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