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Thread: Most technically advanced Super NES N64 & PS1 games?

  1. #41
    Ryu Hayabusa (Level 16) rbudrick's Avatar
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    I think you all make some valid points...why the arguing? You're both right in your own ways.

    Anyway, it's very hard to judge with some systems who pushed the hardest with their game unless you are one of the programmers and knew the hell you had to go through to make it work. I personally think that it's easier to judge how far a system was pushed with less advanced systems. Anyone ever seen the three Marios demo for the Atari 2600?!

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    The moral is, don't **** with Uncle Tim when he's been drinking!

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    Banana (Level 7) incubus421's Avatar
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    Quote Originally Posted by GuilewasNK
    N64

    2D - Ogre Battle 64

    Just a beautiful game. I'm a sucker for sprites.

    3D - Resident Evil 2

    This game REALLY pushed the system. The in-game engine was very sharp and the cutscene were still very good despite the compression.
    Ah, the great Ogre Battle 64. Got to agree with you there, that games visuals stunned the hell out of me seeing them come from the N64. I should play through that game again sometime, it has been awhile...

  3. #43
    Key (Level 9) fishsandwich's Avatar
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    Quote Originally Posted by Doonzmore
    Rayman 2 on N64 looks beautiful.
    I forgot about that one! That IS one beautiful game. Beats the crap out of the PSX version. Shadowman did the same, though it's not quite as pretty.

    My 2 cents of the FMV thing... it IS amazing that Angel Studios was able to cram so much FMV into an N64 cart. However, it didn't tax the N64's processor at all. Turok 2 and Rayman 2 really pushed the systems PROCESSORS while RE2 was an impressive technical feat for a cartridge-based game.
    Thanks for indulging my gaming habit when I was young, Dad. You were the best. I miss you. ~David Barnes 1926-2007~

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