Source: http://ds.ign.com/articles/674/674221p1.html
Lapis DS: Sex Education?
Warning: The following news article is rated "M" for Mature.
by Mark Bozon
December 7, 2005 - Move over, Grand Theft Auto, a new champ has arisen. Parents be warned, the next Nintendogs clone you buy may be teaching your little girl the secrets of orgasm. And you thought only Japan knew the true meaning of "Touching is Good."
A prototype, currently called "Lapis," is being designed which will teach children (unknowingly at first), the secrets of great sex. The game's main designer Heather Kelly describes her newest design in depth on her official site. Please note that this is in design and prototype phase only, and that it doesn't reflect a specific publisher. These are her own ideas posted independently as part of the "Montreal Game Summit 2005 Design Challenge."
But before you judge Heather for the "socially accepted" act of teaching little kids the fundamentals of sex skills, she has a few things to say about the game's intentions. Heather, please explain to the jury in your own words…
"The hope is that the game would entertain females - without them ever needing to understand the sex metaphor. But at some point when they did start figuring out the connection to their own sexuality and pleasure, they would have learned some ideas and techniques behind sexual satisfaction."
"The DS is already popular with females, and the touch screen and audio input features are crucial for tactile, intimate play."
"The Reasonable price point means players probably have their own DS and aren't sharing with another family member. The portability (of DS) means you can take the game anywhere- including out of the living room, and into the bedroom."
The idea is to actually inform gamers on sex, and as Heather stated, "improve actual sex in the world." And you thought Miyamoto was ambitious. The idea is a bit obscure, however, since the idea of having sexual implications isn't even supposed to be apparent at first. The idea of parents buying this game for their kids without knowing it simply amazes and horrifies us. But lets just move on.
Kelly's goal is to draw gamers in with familiar, already established forms of play on the DS. She sites inspirations from such games as Tamagotchi, Animal Crossing, and Nintendogs. What does this mean for the market? Parents may very well buy this title for their children without ever knowing its true intentions.
More information will be given as it develops. Currently the game sits in prototype form, and may never see the light of day. No word has been given on a possibility of multiplayer modes, though we here at IGN admit we are a bit curious as to how that would play out.
Note: The following links are not intended for people under the age of 18. Please do not consider this link as a substitute for Play Magazine's latest issue of "Girls of Gaming." Also, you will see a monkey's privates.