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Thread: Worst game in the Megaman series

  1. #41
    Pac-Man (Level 10) Joker T's Avatar
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    I just started to lose intrest when mega man was all computerized and there was that idiot kid with the roller skates.

  2. #42
    Pac-Man (Level 10) Blitzwing256's Avatar
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    The pc games weren't "bad" per say..
    I remeber buying a street fighter collection that came with megaman megman 3 sf2 and sf2 super something something as well as the movie (the good live action one..not the shitty cartoon one(s) ) and an awesome 6 button pc pad.

    the only problem was the joystick wasn't compatable with either of the mm games, it sorta kinda worked on 3..but it was always hitting down (just I callibrated it right..it was just for that one game)

    I think the reason people hate those two games is the fact that they are unforgivably hard. I once got up to the wily stage on the first one (at school no less) but used up my energy tanks and really couldn't continue,

    3 I never could get anywhere in due to lack of controls (not a keyboard gamer)

    but for worst megaman game?

    the tiger lcd megaman 3 hands down, I can think of nothing else unless rocman on nes counts ;-)

  3. #43
    Kirby (Level 13) Custom rank graphic
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    Quote Originally Posted by jajaja
    Quote Originally Posted by Ghouls N Ghosts
    Mega Man for GameGear...yup another stinker...
    I didnt find this game THAT bad The only problem is that you cant see all the holes in the ground. So if you dont know the map you might end up jumping straight down a hole or hit some spikes.
    True, but turn the volume down if you truly want to enjoy it...
    These cartridges are dirty as hell and I'm not going to take it anymore!

  4. #44
    Bell (Level 8) pseudonym's Avatar
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    i forgot about the dos mega man games. i think all that needs to be said about those games is that they were made by hi-tech expressions.

    mega man x6 is probably the worst console game of the series that i've played...

    -bad control; the buttons are mapped oddly to the controller.
    -very uneven stage difficulty, they were either hard (blaze heatnix, blizzard wolfgang, metal shark player, rainy turtloid) or easy (the rest).
    -bosses are all easy for the most part until you get to the gate stages, where they get really hard (the first boss there, twin cell, is super hard; i barely managed to defeat this boss after many, many tries).
    -rescueing the reploids is a nice idea but actually rescueing a lot of them is very hard and once they're gone, that's it, they won't appear anymore. what's worse is a lot of them give you useful items.
    -a half-assed translation; most/all of the spoken content is in japanese, and the text is either engrish and/or poor grammar.

  5. #45
    Apple (Level 5)
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    MegaMan Soccer is awesome.

    Anyway, I'd say the one for GameCube.

    Pretty horrible.


  6. #46
    Great Puma (Level 12) Bratwurst's Avatar
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    Mega Man X5 killed my enthusiasm for the series. Too much time spent reading dialogue, not being able to collect everything in one go, the 'grading' of how you did in a level.

    I don't like the fact that Mega Man Zero has grading either, but it at least introduced enough new elements that didn't cut into the pacing of the game too much.

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