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Thread: Atari 2600 games that are actually beatable

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    Ryu Hayabusa (Level 16) rbudrick's Avatar
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    Default Atari 2600 games that are actually beatable

    I was playing my Flashback 2 system this weekend and noticed some games on it were VERY late in the systems lifetime (1989, 1990), and they were far more advanced than the earlier titles...just shy of NES quality...almost. Hell, Yars' Return was 2005.

    I got to thinking...what Atari 2600 games are actually beatable...not just games where you try to get a high score or just repeat endlessly.

    Here's the ones I could think of off the top of my head:

    Adventure
    Pitfall!
    Pitfall! 2
    Indiana Jones: Raiders of the Lost Ark
    Swordquest (all of them)
    E.T.
    Superman (I think)
    EDIT: River Raid...once you DO get the highest possible score, the game freezes and the score stays at !!!!!!, so this counts.

    Can you think of any others? I think it would be cool to have a list of these.

    -Rob
    The moral is, don't **** with Uncle Tim when he's been drinking!

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    Crono (Level 14)
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    Haunted House
    #vbender

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    ServBot (Level 11) tom's Avatar
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    Ghost Manor by Xonox.
    Ending: Win the game =re-united with girlfriend, castle sinks into ground
    lose the game = you and girlfriend die with your blood sucked out of you from Dracula

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    Too Old for this Crap Custom rank graphic
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    Dolphin and Kaboom also stop when the score reaches high enough. Pretty much every Activision game does, come to think of it.

    Edit: Add Riddle of the Sphinx too.

    Kristine
    "I am way too lesbian for that shit."

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    Pretzel (Level 4)
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    He-man: Masters of the Universe
    Run, run, or you'll be well done! -Kefka

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    Ryu Hayabusa (Level 16) rbudrick's Avatar
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    He-man: Masters of the Universe
    You know what? I've never even been able to figure out how to even MOVE in this game...friends have had the same issue. What am I supposed to do in this game?

    Lol, my thread, my threadjack, heh heh. j/k

    -Rob
    The moral is, don't **** with Uncle Tim when he's been drinking!

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    Alex (Level 15) boatofcar's Avatar
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    http://www.digitpress.com/forum/view...ght=ending+vcs

    Didn't get many replies the first go-round either.

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    Fathom
    Community Manager for Acclaim Games Inc.
    http://www.acclaim.com

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    Strawberry (Level 2)
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    The Swordquest titles never really end, and E.T loops forever.

    I don't count games with a max score as beatable, they just have a limit to the number of digits they can display.

    EDITED INCORRECT INFO!

    As for other beatables, how about:

    Private Eye
    StarMaster
    Star Raiders
    Solaris(?)
    Commando
    Rampage (?)
    Stellar Track
    Pole Position
    Enduro
    Xenophobe(?)
    Secret Quest
    It doesn't get any more serious than a Rhinocerus about to charge your ass.

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    Ryu Hayabusa (Level 16) rbudrick's Avatar
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    http://www.digitpress.com/forum/view...ght=ending+vcs

    Didn't get many replies the first go-round either.
    Ah, forgot about that thread. I guess mine is different since I specified the VCS.

    As for the Swordquest tiles, I do remember reaching a very specific ending with a walkthrough on Fireworld and Earthworld. I mean, I do remember you can still move around or something like that, but there is a specific series of tasks you have to complete to get to the end, iirc. Waterworld I can't even get close to doing anything.

    On He-Man, I did try the right joystick port, and got nada...same with my friends' systems...I wonder what's up with that?

    And Starmaster, yes! How could I forget Starmaster?

    -Rob
    The moral is, don't **** with Uncle Tim when he's been drinking!

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    Strawberry (Level 2)
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    From Atariage:

    (he-man)
    The right difficulty switch freezes the action. In position A, the game plays normally. In position B, the action freezes. Start the game in position A. This switch can be used to show a friend a particular screen or for a rest period


    Try that, and it's the left port, not the right (sorry, been a while!)
    It doesn't get any more serious than a Rhinocerus about to charge your ass.

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    ServBot (Level 11) Slate's Avatar
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    Would Coke Wins! Count? (Pepsi Invaders)

    I do not own a copy of it, But i have played the rom.

    Sorry, i'm not sure where i downloaded it..

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    Quote Originally Posted by Slate
    Would Coke Wins! Count? (Pepsi Invaders)

    I do not own a copy of it, But i have played the rom.

    Sorry, i'm not sure where i downloaded it..
    What a joke that game was.

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    Quote Originally Posted by Fighter17
    Quote Originally Posted by Slate
    Would Coke Wins! Count? (Pepsi Invaders)

    I do not own a copy of it, But i have played the rom.

    Sorry, i'm not sure where i downloaded it..
    What a joke that game was.
    Indeed. That pepsi logo was interesting even though i don't like pepsi that much. (But then, i don't like ANY soda that much anymore!)

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    Pretzel (Level 4) neotokeo2001's Avatar
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    Wolfenstein
    neotokeo2001

    http://neoclassicgames.blogspot.com/
    Atari 2600 Limited Editions

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    Ooops, nevermind.
    I put down asteroids(that game loops which dosent qualify)

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    What about Othello, Video Chess, Video Checkers, you play the AI right? Therefore, you "beat" the game!

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    Apple (Level 5) evildead2099's Avatar
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    Yar's Revenge

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    Ryu Hayabusa (Level 16) rbudrick's Avatar
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    What about Othello, Video Chess, Video Checkers, you play the AI right? Therefore, you "beat" the game!
    True, True. I'll buy that. :-)

    Neotokeo2001, isn't that Wolfenstein a fake? Or did someone really make this?

    As for Coke Wins!, doen't that just have a time limit? In other words, it can't really be beaten?

    As for Yars' Revenge...that ends? I thought it just kept going...

    From Atariage:

    (he-man)
    The right difficulty switch freezes the action. In position A, the game plays normally. In position B, the action freezes. Start the game in position A. This switch can be used to show a friend a particular screen or for a rest period
    Oh, that's how!? Thanks! I must have had the switch to the side...I would have never thought of that. That's cool that there's a pause feature in it....that would be cool for a seperate thread: Pre-NES systems/games with a pause feature.

    Try that, and it's the left port, not the right (sorry, been a while!)

    Swordquest Earthworld doesn't actually end, since you can still walk around after getting the warrior's sword.
    Well, I guess getting the Warrior's Sword counts as an ending, but yeah, I do remember that.

    Fireworld basically forces you to end once you get pretty far into the game (AFAIK it's impossible to do everything in one game), but like EW, it never really 'ends'.
    Now that I didn't remember....I guess I have to play again! But then, once you get the final item in that game, I guess that would be the "end."

    Waterworld, however, ends every time you find a clue!
    Maybe that explains why I could never get anywhere in that game, heh heh.

    -Rob
    The moral is, don't **** with Uncle Tim when he's been drinking!

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    Strawberry (Level 2) Custom rank graphic
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    Quote Originally Posted by rbudrick

    Neotokeo2001, isn't that Wolfenstein a fake? Or did someone really make this?

    -Rob
    Hop on over to HERE to check it out.

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