Originally Posted by
Aswald
That's more or less how I programmed several games on the Vic-20 and Commodore 64; Tunelayer was an early effort.
The version of Island of Foxes that I will program has been revised using (most) of the methods you mentioned, including the "where-is-the-thing-I-found"
*Origin is 10 West; 4 South.
*Woora is 7 East; 5 North.
and a couple of changes in the dangers you face in mazes, as well as the addition of the Mist-Marshes and Mirawrans within.
The line-maze (1-dimensional maze) method is the best though- you can easily fit a 16X16 maze on a string of 256 Bytes, just as if you were only storing 256 numbers somewhere- it's a great memory-saver, allows you to put these things in places where you couldn't normally fit them, and allows you to use any number for up and down movement (such as 32 on a Commodore 64, instead of 40!). Yae!
The problem I'm having here is that I don't even have anything with which I CAN program a ColecoVision game. Most emulators I cannot get running here. I've found nothing that allows one to type in a program as if one was programming on a ColecoVision. It's like my current problem with the Commodore 64: I don't have one with which to program. Even most of your tools will not run here.
And I don't know how to program for a ColecoVision- only IBMs and Commodore computers. I have had no luck finding manuals anywhere. Not even on-line. Nothing.