I recently dropped a giant amount of cash on replacing my long ago traded away Kisado so I could use the Arcade Card on my Duo. I also picked up a counterfeit/bootleg/"reprint" Sapphire and I must say that it is real enough for me. Not perfect, but impressive. What amazes me is the similarities composition-wise between Sapphire's music and that of DoDonPachi (Sapphire level 2 and DDP level 1 are shockingly similar, and not the only similarities), but that is another thread. When I had ACD capability previously, I went straight for Strider (sucks), so I can wait this time. What interests me most now is the SNK fighters.
So, I also picked up Fatal Fury Special, Fatal Fury 2, Art of Fighting and World Heroes 2. I have only received the first on the list as of yet, but that didn't stop me from the inevitable version comparison. I did a quick Terry vs. Mai for each of the three versions I have. Unfortunately, none of them are the Neo Geo original, but I have MAME for comparisons sake. Don't really have much to say about the original in this context anyway. (All pictures are done though emulation due to my lack of a capture card)
Popped in the SNES version first. Sound is lacking and the announcer is missing his pre-fight announcements. Actually, the character select and pre-fight sequence are quite different from the original. The intro is also not present, at least right away. I didn't wait to see. The game is presented in a letterboxed format as expected, but it is centered, so it is less apparent than in the Capcom games. The characters are unfortunately small and poorly animated. Color depth is expectedly good, but not necessarily arcade-authentic in terms of hue. Backgrounds retain parallax, and the time of day changes per round. The water in Mai's stage looked best on the SNES. It retains the two planes, but characters do not scale. Sound effects are the best of the three, despite being muffled. Voices are either muffled or nonexistant, which is disappointing. Music is expectedly worse than the redbook CD tunes, but it is a fair approximation of the arcade tunes. The worst part is that the control a bit rough (though this may be due to the mushy SNES pad). Much better than the unplayable SNES Fatal Fury, but lacking a bit of the feel of the arcade game. Back when this was released, I would have given it the benefit of the doubt. Now, it is pretty bad. Give me SFII Turbo any day.
Next was the Sega CD version. Being a CD game, there are loading screens, but I have an X'Eye, so they are tolerable. Nowhere near the horrors of the Sega CD version of MK I. The arcade intro is intact and the music is redbook excellence. There is no map in the pre-fight sequence. The characters are much larger in this version and it is full screen. Animation seems to be a step up from the SNES version, but that may be the larger characters talking. Colors are lacking, giving a washed-out appearance, but it is a Genesis so I can deal. Pre-fight announcements are back, but the game lacks music in the afterfight screens. There is no change in time of day per round and again parallax is lacking. Flags on Mai's raft are missing. Actually, even with my limited playtime, it was pretty apparent that the backgrounds were scaled back considerably to allow for bigger, better fighters, and that is ok with me. Gameplay is tighter due to the Genesis 6-button, but it is much slower than the other two ports and the arcade original. Characters again do not scale in between planes. The real achilles heel of this version is the voices and sound effects. Everything is incredibly tinny. Voices are like SFII on the Genesis, which is unfortunate. The music sounds so good and then the effects blow. Frustrating.
Finally, the new blood in my collection, the PCE Arcade Card version. I had heard good things, and the HuCard SFII is pretty amazing, but I tried to be as objective as possible. Arcade intro with redbook. Character select screen is near perfect. Map is retained in prefight screens with full voices as expected. Color is very nice. Doesn't seem as rich as the SNES palette, but it is more authentic and is leagues better than the Sega CD version. Time of day changes between rounds. There is sadly no parallax due to the limitations of the PCE. Characters are large like the Sega CD version, but better animated. They also scale between planes which is a subtle, but necessary ingredient. Gameplay feels similar to the SNES, if a little closer to the Neo Geo original in terms of timing. Redbook music is fine, but sound effects are lacking much like in SFII, though nowhere near as bad as in the Sega CD version. There are also some instances where chip music is used due to prefight loading and the drums are ridiculous. Voices are very cool, and sound very close to the original. Loading seems a bit longer than the Sega CD, and it lacks loading screens (the onscreen image freezes. kind of makes you think its crashing, which can be unnerving).
All in all, the ACD version of Fatal Fury Special lived up to my expectations, and parallax & sound effects aside, it actually is the best version of the game outside the original. The SNES version is number two. The Sega CD version has the worst backgrounds and runs very slow, worse than the original Genesis version of Fatal Fury 2. I cannot recommend it for the price it goes for.
I will probably update this thread as I receive the others, as I already have the SNES and Genesis versions of each. I have already played an illegitimate copy of the ACD Art of Fighting and there is no contest with that one, but I don't have any more time to write this morning. I am pretty sure the ACD versions take the title for every game represented, but it is fun to examine their differences, strengths and weaknesses. I'm just a dork like that.
Here is the above in-fight screens side by side for comparison (SNES, Sega CD, PC Engine Arcade CD):