Remember it? Remember how it could play "100 screens of Donkey Kong?" How eager we were?
But if you think back to the prototype games, they weren't really any better than the standard CV games. Donkey Kong didn't add anything to the first 3 screens. The scrolling in Buck Rogers was as bad as before...
But, was it even really necessary? Lord of the Dungeon didn't need it. The "improved" games on it didn't originally even use the ColecoVision's full "normal" abilities; even the 4-screen version of Donkey Kong Junior only uses 16 out of the 32K ROM. Steamroller, in spite of having over 2 dozen mazes and all of its features, doesn't need one. Gateway to Apshai, with 792 huge mazes and all of its monsters and features, uses but 12K ROM (according to the box it came in).
In other words, the "Super" games would simply be games that the company should've gotten right the first time on the regular ColecoVision.
Now, real "super games" would've been a different story. The games at Raccoon Lad's website are MSX games; these are, for all practical purposes, ColecoVision games, but with more memory. That memory difference is what prevents relatively straightforward MSX-to-ColecoVision conversions. If a number of such games, say, such as the magnificent Salamander or Nemesis 3, required lots more memory, then it would've been more economical for the consumer to buy a memory-adding "Supergame Module," and then games for it, rather than souped-up cartridges for the ColecoVision, which would've cost more after a few purchases (remember $45.00 Zaxxon?).
What do you think- yae or nay? (note- of course, this is a "what DID you want" type question...)