Page 5 of 5 FirstFirst 12345
Results 81 to 84 of 84

Thread: SNES vs. 32X Doom

  1. #81
    Strawberry (Level 2) sheath's Avatar
    Join Date
    Apr 2009
    Location
    Texas
    Posts
    450
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    Quote Originally Posted by Drixxel View Post
    Hoo boy, if it can do that, Doom's a cinch!
    I can only imagine he was referring to a hypothetical FMV game, which just goes to show how popular that genre was at the time. But yeah, the implications of White's statement go well beyond that. Just not quite as far as Sony claiming you could jack into the PS2 with the same interface as in The Matrix.

  2. #82
    Stuck in 1998 Cloud121's Avatar
    Join Date
    May 2007
    Location
    South Town
    Posts
    536
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    2
    Thanked in
    1 Post
    Xbox LIVE
    Cloud121D
    PSN
    Cloud121
    Steam
    Cloud121D

    Default

    Quote Originally Posted by Ze_ro View Post
    I call shenanigans on that. There are plenty of games that play music while pushing far more complicated 3D graphics than Doom does. A more likely reason is that Atari was pressuring them to release the game as fast as possible and they just didn't have time to figure out how to do it properly.
    Funny you say that, as the Jaguar port was done my none other than John Carmack himself.


    As for the 3DO port. On paper, it's easily the best port. Notice I said "on paper". It's problem is that it was just too ambitious for it's hardware, and thus the frame rate suffers. The enemies could be viewed from all angles. They added some at least one new monster. And if I recall correctly, it used all the original levels. Not the stripped down ones Carmack had to use for the Jag port, and majority of future ports were based on.
    My Game Collection
    "I am only what you see me as." - Obsidian Rose

  3. #83
    ServBot (Level 11) tom's Avatar
    Join Date
    Jul 2002
    Location
    USA & RUSSIA
    Posts
    3,681
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    2
    Thanked in
    2 Posts

    Default



    John likes the Jaguar version.

    But I guess the SNES version of DOOM is not bad, it being a slow 8/16 hybrid console.
    Last edited by tom; 01-16-2012 at 01:33 PM.

  4. #84
    Insert Coin (Level 0) Pr3tty F1y's Avatar
    Join Date
    Oct 2011
    Location
    fhqwhgads
    Posts
    145
    Thanks Thanks Given 
    1
    Thanks Thanks Received 
    11
    Thanked in
    11 Posts

    Default

    My personal preference is the SNES version of DOOM compared to the 32x version.

    The SNES' SPC700 definitely pumps out higher quality music than the Genesis/Megadrive FM synth (and arguably better than the PC MIDI implementation of the day); however, it is quite clear that the sound FX would often be delayed. Listening to both the MIDI and SPC rips of the game music should clear up any conception that the music on the SNES "drags" (which, from what I hear, it does not). The SNES' sound processor was essentially self contained so the slowness of the game engine itself would not have an effect on the music nearly as it does with the sound effects. For comparison, I think the SNES version of The Demons from Adrian's Pen and Intermission are vastly superior to the PC MIDI (and yes, I know Demons from Adrian's pen was used on the "wrong" level in the SNES version, but for me, it atmosphere better).

    And granted that the SNES version is quite pixelated and tends to chug, I still consider it playable. Nonetheless, to reiterate what others have said before, the SNES was more colorful, had more accurate geometry, and had more levels than the 32X. The use of the shoulder buttons to strafe was quite nice as well. Despite the limitations of the SNES, it was definitely much more polished than the 32X version.

    Could the 32X have pumped out a version that was clearly better than the SNES? Most definitely, looking at the fantastic use of color and processing horsepower displayed in some of the more quality titles. Unfortunately, it was a crude rush job and that is what really taints it for me. The developers settled for ugly and bland graphics backed up by the soundtrack that didn't even attempt to use the strengths of the FM synth sound hardware.

    Truthfully, I find the SNES version of DOOM the most graphically impressive game on the system. It's DOOM and running on late-80s era 16-bit hardware with an additional RISC processor that was built for a price-point, not computational throughput. Does it have its flaws? Most definitely, but it is something amazing that was put together on a system with relatively meager resources, even with the add-on chip.

Similar Threads

  1. DOOM SNES multiplayer?
    By pROBably saturday in forum Classic Gaming
    Replies: 5
    Last Post: 06-09-2013, 01:23 AM
  2. ROOM OF SNES BEBES KIDS DOOM
    By Sothy in forum Classic Gaming
    Replies: 19
    Last Post: 01-17-2007, 02:58 PM
  3. green lines o doom on a snes
    By burnt toast in forum Technical and Restoration Society
    Replies: 3
    Last Post: 12-14-2005, 08:48 AM
  4. SNES Doom 3
    By Gamemaster_ca_2003 in forum Classic Gaming
    Replies: 8
    Last Post: 08-06-2004, 02:27 PM
  5. SNES DOOM- different?
    By RJ in forum Classic Gaming
    Replies: 24
    Last Post: 07-18-2003, 12:01 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •