SIXAXIS is hard to pronounce, so I suggest we refer to it as the shizazzle... :P
SIXAXIS is hard to pronounce, so I suggest we refer to it as the shizazzle... :P
I prefer Triple Shock, but to each their own and all that.
Seconded!Originally Posted by le geek
I wrote it in a neutral way and my favorite systems are like NES, SNES and GBA so.. :POriginally Posted by BrokenFlight
[quote="JPeeples"]Many have called Sony using tilt technology now a Nintendo rip-off because Nintendo has made it a focal point of the system, and then Sony announces that they too are going to use it, to the surprise of everyone (developers included).quote]
How long after the Nintendo announce was the PS3 controller announced?
Shizazzle it is!
I love palindromes tho.
My favorite?
Sex at noon taxes
Here's my feedback thread: http://www.digitpress.com/forum/show...ht=FantasiaWHT
[quote="jajaja"]I think about eight to nine months. Nintendo announced @ TGS Sept 05. Six Degrees was announced by Sony at E3 06 in early May. Plenty of time to whip something up sayz me. :POriginally Posted by JPeeples
Accelerameters have been used as far back as the late 90's by Logitech and Microsoft in steering wheel like controllers so it's hardly cutting edge. Would be real easy to get the tech and slap it into a proto unit. Just supposition of course.
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I'm betting that the Sixaxis wil retail for $60 in the states. Bare minimum $50. Also $40 for the remote and $20 to $30 for the Memory adapter. Wii peripheral price points don't seem so much anymore.
Edit... I yearn for your return.
As far as palindromes go I must have the mental stamina of a 6 year old cause wow, mom, dad, pop, tot and nun come to mind.
This signature is dedicated to all those
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Ye, that is also one thing i've been wondering. As you mention, the tilt technoligy isnt new, first time i heard about it was with the MS Sidewinder controller at the end of the 90s. The people who say Sony ripped off Nintendo, wouldnt it be more correct to say that both ripped off (if they want to use that phrase) Microsoft instead? Now, im not even sure MS was first out with this, but MS was out with it before Sony and Nintendo atleast.Originally Posted by Icarus Moonsight
Its also fully possible that Sony did get inspired by Nintendo to make something like this, but there is a big different from ripping off and being inspired. If being inspired by something was "forbidden" the world would be crazy today. Imagine that only 1 brand of car should be allowed to use airbags and only Windows OS should be allowed to use a keyboard and mouse etc etc.
[quote="jajaja"]Like an hour.Originally Posted by JPeeples
touche my friend!Originally Posted by PapaStu
www.worldofgamespublishing.com
Now you know, and knowing is half the battle!
how about sucksassesOriginally Posted by le geek
yes i did it.
I'd say it was less inspiration, more like business as usual on Sony's part. It's not bad to offer what your competition offers in your own products but, as I see it, Sony doesn't lead off with any changes. Rather they imitate the competition and attempt to one up on them. I'm not saying it's a stupid move. Hell, Bill Gates became the wealthiest man in the world by the imitate-eliminate strategy (Windows was pretty much a copy of the GUI based DOS shell OS Steve Jobs invented for Apple). I feel if Sony was the only console company in the market we'd be seeing '84 all over again PDQ.Originally Posted by jajaja
Nintendo is the case of the Wii control design is totally different. Yes, they used accelorameters but, they also have the scensor bar that sits under the tv that can detect where the Wiimote is in 3 dimensional space and also it's orientation at that possition. Now indulge me for a moment.
It takes 6 points of data to plot a specified point in 3D space, your range of sensory is a cube because you need 6 pieces of 2D array data, 1 point on each side of the sensory cube with the sensor bar being the 7th point or the point of origin, which is static as it doesn't move. You need that data just to find the Wiimote.
Now say that point you just derived is the center of a cube (the Wiimote itself) That cube also has six sides one of each labeled; top (controller face), left side (side left of face), right side (side right of face), bottom (side where the trigger like B button is), up (pointing device side) and down (expansion port side). To determine the Wiimote's orientation you just need to know where that top side is pointing and it's degree of tilt from the sensor. So you have the center point already and you also know how far away the top side is from the center point. All you need is for either the top or the center points to transmit it's distance to the sensor bar and whammo you have just plotted the Wiimote's place and possition in 3D space.
If Nintendo copied anyone it was the Greys at Area 51.
Nintendo uses the accelo-thingys but, they are in the nunchaku not the remote. Or as far as I know anyway.
Does anyone else have a headache?
sucksasses <----
How about a slogan for the Sixaxis? Like -
Tilt the Sixaxis for MASSIVE DAMAGE! :P
This signature is dedicated to all those
cyberpunks who fight against injustice
and corruption every day of their lives
wasnt there a motion controller for the atari 2600?
as i recall it looked just like a bike grip, but you tilted it for mation(like a joystick without a base). had a mercury switch in it as i recall? and mercury has been used for thermostats for a lOOONG time...so atari was jocking off of the heating and cooling industry, who copied off of doctors prior to that.
seems the Wii controller is just a thermometer with sticks on it!!
everything has been done before. who cares who copied it where?
though i love the name 'shizzazzle'