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Thread: Famicom Microphone Games

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    Insert Coin (Level 0) Jeff-20's Avatar
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    Default Famicom Microphone Games

    Can anyone help me with a list of games for the original famicom that made use of the microphone on the second controller?
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    Bell (Level 8) pseudonym's Avatar
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    Takeshi's Challenge uses the microphone in some places apparently. I'm not a masochist to play through this game to find out though.

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    Atlantis no Nazo does too. Someone told me before but I forget how.

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    Legend of Zelda
    Scream into the microphone to kill Pols Voice enemies. That's what the instructions means with Pols Voices hate loud noises.

    Kid Icarus
    In the japanese version you use the microphone to try to lower the shop prices.

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    in atlantis no nazo onece you pick up the microphone powerup you can yell into the controller to freeze/kill most enemeis.

    theres a number of kareoke games for the famicom as well.

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    I used it to yell 'you suck' at player 1

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    Legend of Zelda
    Scream into the microphone to kill Pols Voice enemies. That's what the instructions means with Pols Voices hate loud noises.
    I've never tried this in Zelda no Densetsu, but they changed it to the whistle in the American version, right?

    I've always wanted to either hook up the mic to an American NES or try the American cart in a Famicom through an adapter to see if the mic still works in all these games.

    Has anyone ever tried this in any of these games?

    -Rob
    The moral is, don't **** with Uncle Tim when he's been drinking!

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    ServBot (Level 11) MarioMania's Avatar
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    Quote Originally Posted by KJN
    Legend of Zelda
    Scream into the microphone to kill Pols Voice enemies. That's what the instructions means with Pols Voices hate loud noises.

    Kid Icarus
    In the japanese version you use the microphone to try to lower the shop prices.
    Is the Zelda Game the Disk Version or the Cart Version

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    Insert Coin (Level 0) Jeff-20's Avatar
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    Would the tech spec be enough to handle karaoke games? It doesn't seem like the sample rate would be possible to make any kind of karaoke game.

    A mic seems like a lot of effort for such a few games. There must be more.
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    There was, of course, a handheld microphone with the Bandai's karaoke system. The games that accompanied it didn't use the controller mic.

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    no the whistle had no effect on pols voice, the arrow slays them in one shot and keeps going (ie you can kill a line of them with one arrow)

    the code is still in both the us version and the japanese cart version as well provided you can play it on a famicom system naturally.

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    Can you still use the Mic on Zelda on the Famicom Cart version

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    My question is: how did they reconcile this for the Famicom Mini (JP release) of Kid Icarus? Is it possible to plug the cart into a DS and then use the built-in DS microphone? Probably unlikely, but worth a shot, I suppose.

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    Quote Originally Posted by Blitzwing256
    in atlantis no nazo onece you pick up the microphone powerup you can yell into the controller to freeze/kill most enemeis.
    Never knew that. Neat!

    Quote Originally Posted by Graham Mitchell
    My question is: how did they reconcile this for the Famicom Mini (JP release) of Kid Icarus? Is it possible to plug the cart into a DS and then use the built-in DS microphone? Probably unlikely, but worth a shot, I suppose.
    Yeah, but imagine all the strange looks you'd get when you yell into your microphone, "Lower! Lower!" :P
    "I am a cipher, wrapped in an enigma, smothered in secret sauce."

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    Is the Zelda Game the Disk Version or the Cart Version
    I didn't realize there was a cart vesrion over there. WOuld make sense due to it's poularity and the somewhat swift death of the FDS.

    My question is: how did they reconcile this for the Famicom Mini (JP release) of Kid Icarus? Is it possible to plug the cart into a DS and then use the built-in DS microphone? Probably unlikely, but worth a shot, I suppose.
    I really doubt that it works, but I don't see any reason why a few simple lines of code added to the game wouldn't implement it.
    The moral is, don't **** with Uncle Tim when he's been drinking!

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    It seems like some of the launch titles would take advantage of it. Otherwise, the addition of a mic would seem pointless and a waste of resources. Maybe I should start with a list of Japanese launch titles for the Famicom. What were they?
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    As far as I understand the cassette lines were the launch titles...

    HERE

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    Quote Originally Posted by JC
    As far as I understand the cassette lines were the launch titles...

    HERE
    Link's not working for me...

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    Right you are, the page was moved...

    HERE

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