Here's the latest skinny ....
"There's going to be a novel look to our next-generation technologies. Once it's out there and people look at it, people will see the wisdom of pushing things data-wise instead of procedural-wise on large data sets.
We can ... get away from the tiling, and repeating, and stuff like that, for all the surfaces across the game." -- John Carmack
Translated out of programmer-speak, this means that rather than generate game environments on the fly,
they can go back to hand-detailing every aspect of the game world.
How they're going to manage that without sacrificing the game speed is anyone's guess, but if anyone can do it, it's Carmack.
We won't find out for a while, however; the game won't ship for at least another two years [Emphasis Mine] ....
WOW!! lol
Thoughts ?
Later!