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Thread: If there is something you could change about nextgen gaming

  1. #21
    Pac-Man (Level 10) omnedon's Avatar
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    I'm fairly certain the XBox, GC, and PS2 all have USB controller ports already. They just have proprietary male and female connectors. They still use USB for the connection. Anyone know if that's the case for sure?
    The Xbox does. The PS2 and the Gamecube do not, but the PS2 does have a USB jack of course.

    /I silently wait for jjessop to come and tell me I'm wrong, and the PS2 has USB controller ports sticking out it's exhaust fan....
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    Kirby (Level 13) zektor's Avatar
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    I have grown up with 2D shooters/platformers/etc and I love them. As I got older, games became more and more 3D, with Wolfenstein pretty much starting it off. I love many 3D games as well. I have been playing around with the N64 lately, and I do love quite a few of the games, but I do agree that there really should be a happy medium of 2D and 3D titles on any system. There are just a handful of 2D based games on the N64, as with the consoles after it. I really need both 2D and 3D to be happy.

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    Ladd Spencer (Level 17) Captain Wrong's Avatar
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    Quote Originally Posted by maxlords
    As for 2D gaming, Symphony of the Night is exactly what I DON'T want to see more of. Not the graphics...cause those were stunning, but the gameplay. It was, in a word, tedious. Walk all over back and forth explore explore explore, find items level up, fight the same guys in the same patterns over and over again. It was BORING. There were high points, sure, but all in all, it dragged and dragged. I want games like Kid Icarus or Bionic Commando or Shadowrun or Rock N Roll Raciing remade in 2D with 3D models! Cause like it or not, there wasn't a whole lot of challenge in SOTN. It was EASY. Easiest Castlevania there is, after Super Castlevania IV. That's a mistake I DON'T want to see when 2D comes back. Give me Ikaruga. Give me Contra Hard Corps. Give me Blaster Master (not that awful PSX one! *shiver*). But don't give me EASY!
    max, if you're ever in Indy, you gotta come over for some shmups and beer! Again, I agree with you 100%. Man, I never finished SOTN because I too found it TEDIOUS as all hell. Pretty, but kinda boring and not as challenging as the older CV games. Once the novelty of "wow I'm playing a 2D game on my PSX and it doesn't look like ass" wore off, there isn't much left.

  4. #24
    Alex (Level 15) maxlords's Avatar
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    Quote Originally Posted by buttasuperb
    Well that's where we differ. Certain games after I totally finish the game, I sell them if I can still get a good chunk of change for it. If for some reason I want to play it 10 years later, I can buy it again. Look at this way. You buy a new game for 50 bucks. You finish it within a few weeks, and sell it for 30-35. Then a few years down the road, you can buy the game again for 10-15 bucks, in most cases.

    As for losing long term replay value, I think that's only true with the MMORPG's. CvS2 for the xbox will have the same replay value as it's DC or PS2 counterpart's long after the servers are shut down.

    Hmmm....well, I suppose, but sometimes I latch sentimental value onto the copy I have of a game. And I like to crack them myself and keep the minty one I bought new. But yeah...I meant MMORPGs and other games that are online only. I have no qualms with games that add an online mode, as long as they don't sacrifice other game development for it.
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    Alex (Level 15) maxlords's Avatar
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    Quote Originally Posted by Captain Wrong
    max, if you're ever in Indy, you gotta come over for some shmups and beer! Again, I agree with you 100%. Man, I never finished SOTN because I too found it TEDIOUS as all hell. Pretty, but kinda boring and not as challenging as the older CV games. Once the novelty of "wow I'm playing a 2D game on my PSX and it doesn't look like ass" wore off, there isn't much left.
    Except for the fact that I like torturing myself with 60+ hour RPGs occasionally, I suspect we're pretty much the same kind of gamers I'll have to bring over some obscure shmups and stuff if I make it down that way. Only about a day's drive away I think...I'm two hours from Detroit! I'll look forward to it! And if you're in my neck of the woods, the same invite stands!
    scooterb: "I once shot a man in Catan, just to watch him die."

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    Games have become to 'cool'. I don't want to be cool dammit, I want to be an outcast, like the old days! Now to be an outcast, I have to not play games!

    Seriously, the big picture in my eyes is that next gen gaming isn't very special at all anymore, because like many other products i.e. Bands, clothes etc...the whole thing is just overexposed, and the gaming watered down shovelware. Now I'm just doing what 100 million other Americans are doing, I want to be a little different! It's like parents used to think arcades and home video games were evil vices, now they look at a Playstation, and see a $100 babysitter. What the hell happened? And the games are actually violent now! Centipede was an evil influence on the youth in the 80's, but GTA:Vice City is something we feed our kids for breakfast, lunch and dinner.

    Gaming has to crash again for us to see something great appear.

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    Peach (Level 3)
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    If I were the high deity of the gaming universe i would do something to spice up RPGS..there has to be more to em than spikey-haired anime looking guys with big swords out to save princesses, or angst-driven teenagers piolting huge robots.

    In addition, like others have stated, I would love to see a STRONG return of 2D gaming. Guilty Gear X, SotN, and Capcom's fighters show that when done correctly, sprite based games can be works of art.
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  8. #28
    ServBot (Level 11) swlovinist's Avatar
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    Default Some true insight has been revealed.....more than I thought

    [Man, I think you hit it pretty square to the mark, I truly believe the same and I DO think a crash is coming....at least a video game recession. There are too many choices for people that suck.....Frankly, I want it to crash! I know that is crazy talk but remember.....the NES came out of the last crash we had and that is one of the greatest neoclassic systems ever!!!

  9. #29
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    I don't mind 3D models. Metal Gear Solid is a perfect example of a good mix of 2D style movement (the top down view like the orginal Metal Gear) which switched to 3D for special instances (looking around corners, crawling through tunnels, using a scope, etc.). It's when you have a full 3D environment with a bad camera that messes up your perception and makes the game more difficult due to technicalities rather than true tests of skill. The camera situation is what sours things the most for gamers. If I can control the camera and not having to worry about it getting stuck in walls (Sonic Adventure 2), getting bopped around where I can't see what's going on (Zelda: Wind Waker & Super Mario Sunshine) or see if the chasm that's in front of me has a ledge I can land on or not (Maximo) I'd be a happy gamer.

    I too am not hip into the scavenger developers think we need to be on when we play. If the game is only going to be 10 to 15 hours long, just put all your effort into making the initial game a blast to play and then afterwards put different modes in that can be unlocked with score (which I also agree is the best measuring stick for accomplishment) that are separate from the main game. The extra games in Conker's Bad Fur Day is a wonderful example of this, or the modes in Tekken 3 and Soul Calibur. If they have to quick add these little treasure hunts or talk about collecting certain items as a way to stretch the game, they must have done something wrong in the planning process.

    This is what I'd like to see: more beat-em-ups with co-op play, a break away from CRPGs and back into create-a-character RPGs like the original Final Fantasy or classic SSI gold box games. What's wrong with dungeon crawls? And bring back the twitch action shooters. While I am not fond of the PS2, I am glad games like Contra are coming back. But it's not enough.

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    If I could change one thing I'd stop the 'movie video game' trend. Games need to be games, not movies. Keep the 'watching movie' stuff to a minimum please.

    I like what GTA 3 does. Quick movies to set up your mission. MGS2 was terrible - my wife once said to me "I thought you were playing games". That drives me nuts. Too much movie watching while 'playing' will drive people away in droves methinks.
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  11. #31
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    Personally I'd like to see the end of games where you have to keep doubling back every five minutes to unlock some new area in an area you previously cleared or to find some new item in a previous area now that you have XYZ power. I'm one of those people that when I clear an area I'm never coming back. I've cleared it and now I'm off to new unconqured areas. And even though I enjoyed it, Metroid Prime was one of the worse offenders of this I've ever seen. There were so many items you couldn't get till the very end but you saw right from the beginning. It drove me nuts!

    Schizophrenic camreas have to go. If you can't make a decent camera, don't make the game 3D. .Hack has one of the worst camera controls I've ever seen!

    Another hate of mine are games where you have one oppertunity to unlock some hidden secret at a certain point in the game and that's it. I don't mind hidden things in games as long as they don't take away from the story if you don't find them and as long as I can always come back and do them. I cna't count the number of games where I had to start over because I missed some event at the beginning of the game and now I can't find a certain item at the end of the game. The Final Fantasy series is a serious offender of this.

    Speaking of unlockable secrets, what's the deal with hidden endings? When I beat the game I want to see the whole frekain' ending. I don't want to get some lame crappy ending because I didn't find the 100 hidden corn flakes of Rhyn throughout the game. It's almost as bad as those "Try Again at a More Difficult Level" endings you used to get in most NES games whe you didn't play on the hardest level. How many people actually went back and played it again?

    Ok I'm getting off topic. I'll stop now.

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    Pear (Level 6) Daniel Thomas's Avatar
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    You know, if you really need your modern 2D gaming fix, then you need to get a Gameboy Advance. Look past the usual SNES ports, and you'll find a number of really great titles that the modern era seemingly left behind.

    My primary beef with game today is that everything's far too easy. What happened to hard games? Are companies so afraid the "casual gamer" (who only buys the one or two games that get mentioned in Entertainment Weekly) will abandon them if they aren't being held by the hand all the way through? Just this weekend, I was playing the new Castlevania game on the Advance (Aria of Sorrow). The damn game is just a cakewalk. Even when you finish the game, you get to play a "hard" mode which is even easier than the first run-through!

    Maybe I've just outgrown videogames, and maybe I'm just being nostalgic for the older days. After all, I remember being bored silly by the glut of Final Fight clones and mascot platformers during the 16-bit era. It's no surprise that every game today wants to be Tomb Raider and Grand Theft Auto. That's what sells. Old-skool games like Rez haven't sold at all, and that's why those kind of games aren't being made.
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    I know this is really a cross-generational problem, but I'd like to see less of the HYPE surrounding new titles. Every time I walk into a game store, there's some freaky looking kid saying "want to pre-order Warioland? It's going to be really good!!" A month or two ago it was "want to pre-order Legend of Zelda? Its going to be really good!!" Dang it, I just want to look at what's on the shelf NOW. Not what is going to be there several weeks down the road.

    Its just like with the movies--they get hyped for six months (or more). Ads, magazines, and the hype-machine of E3 all tell you that THIS game (unlike the previous 10,000) is the BEST. GAME. EVER. You HAVE to get in line now. Then it sucks ass when it comes out. Please, its gotta stop. Very few games that ever get hyped like that live up to their advance billing. Yet we see it every day.
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    What's with pre-ordering games anyway? I think the only game I ever pre-ordered was Legend of Zelda just so I could get the bonus CD. have you ever not been able to get a game on release day? The only game I think of off hand was GTA: Vice City.

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    Stop the with 10 million Sequels! that's all thank you
    Games, games and more games

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    Quote Originally Posted by Tempest
    What's with pre-ordering games anyway? I think the only game I ever pre-ordered was Legend of Zelda just so I could get the bonus CD. have you ever not been able to get a game on release day? The only game I think of off hand was GTA: Vice City.
    I think it's just EB trying to make the sale ahead of time. Even if a game was going to be sold out on launch day I can wait. And with games going everywhere I find it hard to believe I couldn't track something down on day one anyway.

    I'd preorder more if they gave out goodies like the Zelda discs though. That was sweet!

    And back to the topic:

    I'd like to see next gen RPGs come down a little as far as time to complete them goes. I'd rather play 8 10hr games than one 80hr game. Which *doesn't* mean I want them selling me 8 sequels
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    I had to preorder Panzer Dragoon Saga at 5 different stores just to end up with a single copy... it does happen.

  18. #38
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    well as you know swlovinst i love the old school. i enjoy nintendo and atari.
    centipede to super mario bros. so what do i think of video games today and the video games of tommorow... ...not that good. i like to play 007 golden eye, and splinter cell and most of all GTA vice city. but other than that i like to play the old school. know your roots and well my roots atari and nintendo. take a look at this, game-o_v_e_r 's top 5 favorite games of all time.

    1. centapede (atari)
    2. super mario bros. (nintendo)
    3. excitebike (nintendo)
    4. Rampage (arcade style)
    5. asteroides (atari)

    I see none of the games of today are tommorw there, but hey thats just me. dont get me wrong i like to play some of todays games but i ENJOY playing the games of the old school.

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  19. #39
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    a lot of people have mentioned 3-D cameras, my complaint is what i call "resident evil" style cameras, you know what i mean- in one room you're seeing your character from a over the shoulder prespective and when you go into the next room (filled with attacking enemies) you're viewing the action from a side on prespective. i cant adjust to this, i know its part of the cinematic style and all but it ruins the action for me. i cant say how many titles i liked from the description only to hate them due to the camera shifts (fear effect in particular).

    my other gripes are the genres, too many similar games without any breakout innovations. i was listening to an interview with one of atari's arcade programmers, he said that in the classics era the company would not greenlight a game concept unless it was a wholly new game idea. with the nearly unlimited power of modern consoles we should be seeing more unique ideas not less.

    oh and i hate CD games, that highly scratchable, breakable medium will pretty much rule out good thrift and flea market scores 10 years from now. i hope game companies will embrace a format like the mini disc where the CD part is protected in a floppy disc style case.
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    Pac-Man (Level 10) hezeuschrist's Avatar
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    The problem with originality now is that SO MUCH has already been done. It's really easy to sit back and say, 'games need to be more original' but when I try and think of some kind of kickass new style of play, different type of game or something that would greatly improve some game that just didn't meet expectations... I can't. Sure, I can think of a thousand little things to make pretty much every game I've ever played better, but none of it is original.

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