I know this subject's been done to death, with every new system release supposedly spelling doom because of the glut. Parallels are always being drawn between 1983 - The Crash - and today.
Well, this article was just posted to Fortune's website:
http://www.fortune.com/fortune/techn...,480222,00.htm
I'm somewhat concerned because this is the exact type of article that ran in 1982-83 just before the market bottomed out. So, is the market of today in the same condition as it was 20 years ago - bloated, glutted, supersaturated, becoming stagnant with lack of innovation? Or is 2004 the right time to have a videogame market like the one we have? Can we support it today when we couldn't back then?
Comments?



 
 
					
					
					
						
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 Gouging a consumer $300 for a videogame machine/MP3 player/PDA/cellphone is ridiculous.  Too many cooks in the kitchen if you ask me.
 , but we do see games based on garbage that no one who genuinely cares about industry would produce.  Games based on Eminem?  Starsky & Hutch? Playboy? Hell, they're even considering doing a game based on Arnold Schwartzenegger's "Pumping Iron" documentary.  Have we run out of ideas?  It's sad that unique and fun titles like Devil Dice, Mr. Domino, Mr. Driller, Rez, and the like go unnoticed because they're not the "Hot New Game" that everyone's obsessing over.  Even worse is the fact that so many of these great titles aren't being brought overseas from Japan due to this very situation.  One of the great things about the industry is the innovation, and the lack of it these days is killing everything slowly.

 I'd say minimum an hour a day for 365 hours a year.
						
						



