Been playing a decent amount of a new(er) game called "The Last Spell" lately. Had my eye on it for a while but I don't buy Early Access games as I don't dig paying for the privilege of beta testing a game. But it released sometime in the last six months (I think) and it was on sale, so I picked it up.
Loving it so far. You play a group of heroes defending a town against hordes of undead while some mages try to "seal" magical rifts. Isometric grid-based combat, very much like the "tactics" type games of the PS1 era (FF Tactics, Tactics Ogre, Vandal Hearts, etc.). Tons of stats, perks, and equipment - lots of different "builds" you can try, but it's also fueled by a bit of randomness in terms of what you get. You can build up your town, hire more heroes - but you have to manage resources carefully (hint: build three gold mines and upgrade as soon as you can). Survive enough nights of assaults and you'll win.
Only on the second town so far (there's a series of three or four, with a boss fight on the last of 7+ nights or "rounds"). You gradually unlock more weapons, options, and benefits that slowly increase your power (ex: all heroes start with a consumable item, like a potion), so you'll probably fail one or more times before you succeed. The game has definitely hooked me...and made me want to go back and play those PS1 games that inspired it.



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