Quote Originally Posted by tomaitheous View Post
Another big reason why SF2 carts are so big, is that all the sprite animation is uncompressed (compare this with other console games that have everything compressed).
Well, Street Fighter Alpha 2 on the SNES used compressed graphics... but that needed a special chip in the cartridge, and had load times here and there.

As for sound quality... why not compare the sound dumps? I'm not very knowledgeable about the video game sound scene... but seems like comparing the .gym and .spc would be the easiest way to answer these questions.

--Zero