Quote Originally Posted by Leo_A View Post
This collection is a rerelease of a remake. I'm not sure what he's thinking. And what the heck is a demake (He was constantly using that term along with remake in his post)?



It wasn't in the earlier days. Just do some searching, Nintendo several times lauded the success of the program and it's sales numbers during the first couple of years of the console. Or check out the Nintendo Channel and see how many unique SMW buyers and other major first party game buyers have logged into the service.

You'll find that in North America alone, at least 317,680 people have purchased Super Mario World (Yielding over 2.5 million in revenue for NOA at very little cost, not bad for a 20 year old property). And that's just the North American numbers and just those that have logged into the Nintendo Channel after purchasing and playing the game at least once. And they're not just buying it for nostaglia and playing a level or two, the average buyer has spent over 11 hours in the game.

It wasn't until most of the major first party releases were used up and WiiWare become Nintendo's focus that things slowed down.
There are 36 million Wiis in the US. 317K download sales is terrible. There are tons of games released on the NES and SNES they could add, but they have no interest in going after minimal returns. Heck, even Nintendo has admitted in interviews that the VC was less successful than they had hoped and that they have basically stopped support for it. Nintendo loves WiiWare because just like Microsoft and Sony, they can charge a percentage to third parties to sell stuff at zero risk to themselves.