For those of you who had played California Games in the 1987-92 time period, which ports of the game were the best in your opinion?

COMPUTER
Commodore 64 (1987)
Apple IIe (1987)
DOS (1987)
Apple IIGS (1989)
Atari ST (1989)

CONSOLE
Atari 2600 VCS (1988)
Nintendo Entertainment System (1989)
Sega Master System (1989)
Sega Genesis (1991)

HANDHELD
Atari Lynx (1990)

The Sega Genesis port of CG has some unique occurrences. Other than the omission of custom team sponsorship and the Flying Disc stage, that is.

First one: it rearranges the level songs:
1. The Half Pipe stage uses the Surfing song instead.
2. The Foot Bag stage uses the Skating song instead.
3. The Surfing stage uses some mystery song (maybe the BMX stage song).
4. The Skating stage uses the Half Pipe song instead.
5. The BMX stage uses the combination of the game's main title theme followed by a portion of the Foot Bag theme (the part that resembles the old hit song "I'm a Man")

Second one: the Skating stage adds one extra obstacle: CPU-controlled skaters in the image of the skater you're controlling. That is, the roller skating girl you're controlling must watch out for the skater girls going the opposite direction. This would've been cool for the older-released (and better-received) ports (Commodore 64, Apple II, Nintendo NES) but the catch is that it will of course increase the difficulty of this generally hard-to-do event.

The Nintendo NES version of CG is better received, besides containing all six events and the custom team sponsorship, in that it was programmed by Rare Ltd., the same people who brought us Wizards & Warriors, R.C. Pro-Am, Battletoads and (for the Super NES) Donkey Kong Country. Sega's other port of CG was for its Master System, and it also had all six events intact.

~Ben