In 2009, Alexander Bruce took a week off from his university studies in Australia to fly to Tokyo and present his Unreal Tournament 3 mod, Hazard: The Journey of Life, at Tokyo Game Show's experimental games summit, Sense of Wonder Night. It was his first official recognition as a developer and Hazard was still a hobby project, something Bruce had worked on in his spare time over the previous six months, based off prototypes he'd messed around with since 2006.

In the years following Sense of Wonder Night 2009, Bruce's updated, full-game version of Hazard - now called Antichamber - won more than 20 honors, including the award for Technical Excellence at the Independent Games Festival 2012. More notable, however, was that Antichamber launched on Steam yesterday, January 31, 2013, and quickly claimed the No. 1 spot across the entire service.

"Pretty much everything I've ever made somehow found its way into the final version of Antichamber," Bruce told me.Continue reading Antichamber: How a game of impossible spaces came together
Antichamber: How a game of impossible spaces came together originally appeared on Joystiq on Fri, 01 Feb 2013 16:00:00 EST. Please see our terms for use of feeds.

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