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    Cherry (Level 1) stardust4ever's Avatar
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    Quote Originally Posted by NESter View Post
    You guys are really blowing my mind with all of this. I remember struggling with all
    the alleged N64 emulators that we're floating around the web in 97, and early 98, which was probably before I had a real N64, and I couldn't get Super
    Mario 64.v64 to boot no matter what. Since 64 emulation is still far from perfect, I assumed all these years that the most popular games weren't playable till sometime in the early 2000s, or that at least you'd have needed a superpowered PC to play Ocarina of Time. In 1999 emulators like Genecyst and ZSNES were still impressive, so Ultra HLE must have been mind-blowing indeed!
    Irregardless of what anybody thinks about the N64 low resolution polygons and textures, they still look good in HD, even today...

    If the alluded N64 announcement by Hyperkin has anything to do with a Retron5 add-on, I will be one happy camper!

    Hyperkin, if you're reading this, here's some inspiration for you:


    Quote Originally Posted by NESter View Post
    I don't remember Bloodlust releasing patches for specific games, but I think the team behind Dolphin does that. At least, certain revisions seem to work better with certain Wii games than others.

    Actually, I'd kill for Sardu (or whoever) to release a new version of Nesticle.
    It'd probably have to be recoded from the ground up, but it was always the most emulator to use because of its "view graphics table"
    function. You could actually edit the graphics mid-gameplay and save to the ROM
    (assuming there was a VROM for the emu to write to)! Sardu was a genius.
    Ah, yes, some of the earliest ROM hacking was done with Nesticle. I remember DOS-based Genecyst and ZSNES too. They'd probably still run under DOXbox in Windows 8. What's funny was one particular version of the Genecyst EXE was exactly 666,666 bytes, and the cursor had blood dripping off it.
    Last edited by stardust4ever; 03-25-2014 at 05:05 AM.

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