
Originally Posted by
celerystalker
I have always hated Sonic's controls. I know Mario had to build up a little momentum, too, but Sonic starts way too slow for my liking, and then ramps up to too fast to be played as much of a real platformer. I feel like you have to memorize the stages more than you should have to in order to play the game the way it's meant to be played. There are all those set pieces that make me feel like I'm missing something, and while the levels are meant to be explored, the game just wants me to run really fast toward the end. It's like it wants to be two different games at the same time that don't mesh well. I didn't truly enjoy a Sonic game outside of Sonic Adventure on Dreamcast, which did a good job of drawing a line between exploring and speeding toward the goal, and its movement didn't start as if Sonic was stuck in tar. Alex Kidd's control may be a little slippery, but you can get a feel for it and play it with more finesse than Sonic. I kind of resent 16 bit Sonic, because I like the graphics and sound, and they have flashes of brilliance, but then I start to hate them for tge stop/start/run really fast until an enemy pops up from under the ground or spikes pop up and make you feel stupid for losing all the rings you've painstakingly collected gameplay. What's the point of all those hidden rings if you're going to undo all of my work in one hit out of nowhere when I'm doing what the game tells me to-run really fast and occasionally jump. The games are easy to finish, but totally unrewarding to me.
Sorry, this is not about Sonic. Sonic sucks, though, and I always liked Alex Kidd better. Also, I have to agree with 8bit archaeology. I like the Wonder Boy series better than Alex Kidd or Sonic. I can only imagine it wasn't more prominently featured due to Westone also letting Hudson publish PC Engine ports and spin off the Adventure Island series...