IGN64: What are the differences between the arcade and home console versions of Rush 2049?
Ed: The arcade version had five tracks. They had Alcatraz that they beefed up again plus four new tracks. We're dropping Alcatraz because we've already done it twice before and people don't need to see it a third time. Besides, it really hasn't changed.
IGN64: Dreamcast owners have never seen the Alcatraz track, though. Will they get the chance?
Ed: [Pauses] Uh, for awhile we entertained the idea of getting all the old Rush tracks, taking the high-resolution textures and building them up. If we had time we could do that, but we're cutting pretty close on things we want to get into the game already and it's going to take us right to the hairy edge. Otherwise, I'd take all of the existing tracks from the other versions and put them in the Dreamcast game.
IGN64: Why not delay the game to November, put the tracks in and guarantee Internet play?
Ed: You know, I suggested that to management and you know what they told me? No [laughs]. Come September it's shipping ready or not.
IGN64: Just give us a baseball bat and we'll work it out with management.
Ed: Hey, I'll provide the bat. Yeah, I'd like to do it in November quite honestly because then I could be pretty sure to get Internet play in. Unfortunately, it's not my choice.
Anyway though, we've added two brand new tracks and dropped Alcatraz.