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Thread: VGXPO Advisory Board

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    Default VGXPO Advisory Board

    FYI. We wont be making the announcment for a few weeks, but I wanted to let folks know that we've created an advisory board for VGXPO. As we plan VGXPO's future, one significant thing we realized was that we needed to have people inside the industry help us craft our vision. An official announcement is planned for the week of May 22, keep an eye out for it.

    The VGXPO advisory board:

    * Tommy Tallarico (Founder Video Games Live and G.A.N.G., Journalist)
    * David Perry (Founder of Shiny)
    * Jo Clowes (Producer, Microsoft)
    * Bill Kunkel (80's & 90's Jounralist, aka The Game Doctor)
    * Jamil Moldina (Director of the GDC)
    * Howard Phillips (Design Manager, Microsoft - formerly at Nintendo "Howard & Nester")
    * Joseph Olin (President, Academy of Interactive Arts & Sciences)
    * Bill Rehbock (Director of Developer Relations, Nvidia)

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    Default It's Official - Advisory Board Press Release

    FOR IMMEDIATE RELEASE

    AMERICA'S VIDEOGAME EXPO FORMS ADVISORY BOARD


    PHILADELPHIA, PA - June 2, 2006. America's VideoGame Expo (VGXPO) today announced the formation of its advisory board. The board was created to steward the evolution of VGXPO and help it become the premier event for videogame consumers. Comprised of experts in videogame development, marketing communications, and journalism, Ed Fleming, Director of the VGXPO, named eight industry luminaries as charter members:

    # Bill Rehbock - Director Developer Relations, Nvidia
    # David Perry - Founder Shiny Entertainment; Founder GameConsultants.COM
    # Howard Phillips - Design Manager, Microsoft
    # Jamil Moledina - Executive Director, Game Developers Conference
    # Jo Clowes - Producer, Microsoft Games Studios
    # Joseph Olin - President, Academy of Interactive Arts and Sciences
    # Bill Kunkel (a.k.a. The Game Doctor) - Co-Founder, Electronic Games; Game Designer; College Professor
    # Tommy Tallarico - Co-producer Judgment Day and The Electric Playground; Founder of Video Games Live, Founder; President of the Game Audio Network Guild

    To move VGXPO to the forefront of the gaming industry Fleming assembled a strong team of industry leaders and visionaries. "These folks are at the top of their game and this advisory board is America's VideoGame Expo's 'Dream Team'," stated Fleming. "The key asset each of these people brings to VGXPO is their love of videogames and belief that game players should have an industry event dedicated to them."

    The mission of the Advisory Board includes three core areas:

    # Provide evangelism to the game industry for a consumer-oriented videogame convention.
    # Develop avenues to publicly honor game industry stars, icons and legends. Including selecting Life Time Achievement Award recipients and inductees in the VideoGame Hall of Fame.
    # Define the overall scope and direction of future VGXPO events.

    "It is so important for our industry to have events which help to preserve our history and promote the amazing community of fans," said Tommy Tallarico, founder of VideoGames Live. "VGXPO does both successfully and I look forward to helping it grow even bigger over the next few years."

    "Imagine a videogame expo that examines the industry from the perspectives of the past, present and future. Now think about getting a chance to meet and greet the largely mysterious creators who shape these games. Toss in hundreds of arcade, PC and home game systems, and areas devoted to every aspect of the videogame universe. Sound like fun? Then I'll see you there," said game industry veteran Bill Kunkel. "If America is going to get the open-to-the-public national videogame expo it deserves, this is the organization and these are the people who will do it."

    "Most popular forms of entertainment, be they films, comic books, or TV shows, have conventions for fan communities to gather and meet with each other and some of the creators of their passion," said Jamil Moledina, executive director of the Game Developers Conference. "Videogame fans deserve this access too, and VGXPO delivers that experience for them -- and fills a critical gap in modern popular culture."

    For more information regarding America's VideoGame Expo, visit us on the web at www.VGXPO.com

    ###

    America's VideoGame Expo, based in Philadelphia, is part of Lunar Tide Communications, Inc. a company that develops videogame related events and educational services. It's core service, the VideoGame.Net Experience, is an educational program that teaches students in 6th through 12th grades videogame design and production. Since 2003, the VideoGame.Net Experience curriculum has been taught to over 1000 students.

    Now in its second year, America's VideoGame Expo was created to provide US game players with conventions on par with similar international game events, such as the Tokyo Game Show, Korea's G-Star convention and the German G|C expo. In 2005, VGXPO attracted 17,000 attendees and over 40 exhibitors. For 2006, VGXPO will take place, October 27-29, at the Valley Forge Convention Center, in Philadelphia, PA.

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