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Thread: Hidden color pallettes in GB games.

  1. #21
    Great Puma (Level 12) c0ldb33r's Avatar
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    Wow Metroid II and Kirby look great.

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    Strawberry (Level 2) CartCollector's Avatar
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    I believe Pokemon Red and Blue had support for the extra sound channels in the SGB... confirmation please?
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    ServBot (Level 11) MarioMania's Avatar
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    where's the guy with the GB Wideboy for the Famicom..He's surpose to show pic of the GB game running on the Famicom

  4. #24
    Bell (Level 8) whoisKeel's Avatar
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    From GameFAQs (or in your GB Color/Advance instruction booklet):

    Code:
    |Combo|    |Background|    |Sprite1|    |Sprite2|
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Default     Green/Blue      Red          Red 
    Up          Brown           Brown        Brown 
    Up + A      Red             Green        Blue 
    Up + B      Dk. Brown       Brown        Brown 
    Left        Blue            Red          Green 
    Left + A    Dk. Blue        Red          Brown 
    Left + B    Original        Original     Original 
    Down        R/B/Yellow      R/B/Yellow   R/B/Yellow 
    Down + A    Red/Yellow      Red/Yellow   Red/Yellow 
    Down + B    Yellow          Blue         Green 
    Right       Red/Green       Red/Green    Red/Green 
    Right + A   Green/Blue      Red          Red 
    Right + B   Negative        Negative     Negative
    Probably easier to look at the image Palette Codes for Game Boy Games (PNG) at http://www.gamefaqs.com/portable/gba...me/916598.html


  5. #25
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    Hmmm...you know I was under the impression for years that Pantechnicon was right. I had read somewhere that GB games were actually designed with color in mind--only four colors, but colors nonetheless. Super Gameboy will assign the same colors that a GBA or GB Color will, and I highly doubt Nintendo tested, screened, and programmed a requisite color palette for the entire B&W GB library.

    Even some of the earliest GB games have assigned color schemes, some pretty obscure. I remember firebrand is green in Gargoyle's Quest. Golf is all in shades of green, fitting for the grass in the scenery.

    And have you guys tried Solar Striker in a GBA? You'll be shocked. The first level is actually on a black background, with white stars (like Galaga or something), which is like a negative image of how it appeared on a brick Gameboy.

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    Red (Level 21) Jorpho's Avatar
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    But Solar Striker, Gargoyle's Quest, and even Golf are not what I would call obscure games. If there is explicit support for all three of them, I would not be surprised.

    Now, if there are "custom palettes" for the likes of Bart Simpson's Escape from Camp Deadly or Attack of the Killer Tomatoes, then I would be convinced.
    "There is much pleasure to be gained from useless knowledge." --Bertrand Russel (attributed)

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    Quote Originally Posted by Jorpho
    But Solar Striker, Gargoyle's Quest, and even Golf are not what I would call obscure games. If there is explicit support for all three of them, I would not be surprised.
    Oh, I wasn't suggesting that those 3 were obscure. I was merely adding to the pot of experiences.

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    Peach (Level 3)
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    It would make sense to me if nintendo made a conscious decision to make their franchise characters look extra special on the GBA (C). Cause it seems like a lot of the big name titles (metroid, kirby, zelda) have custom pallates.

    meh, I really don't know the first thing about it though. But I will check out solar striker.

  9. #29
    Peach (Level 3)
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    It would make sense to me if nintendo made a conscious decision to make their franchise characters look extra special on the GBA (C). Cause it seems like a lot of the big name titles (metroid, kirby, zelda) have custom pallates.

    meh, I really don't know the first thing about it though. But I will check out solar striker.

  10. #30
    Apple (Level 5) Sweater Fish Deluxe's Avatar
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    Thing is, having these custom palettes would require somewhere to store the data, a BIOS. And does the Gameboy Color even have a BIOS? Many older systems didn't. I guess maybe the GBC does, though, since there's a special Gameboy Color system screen that comes up before the game loads. I've never seen a dump of it, though. Maybe because it's integrated into the same chip as the CPU or something. Anyone know for sure?


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  11. #31
    Red (Level 21) Jorpho's Avatar
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    Quote Originally Posted by Sweater Fish Deluxe
    And does the Gameboy Color even have a BIOS? Many older systems didn't.
    You must be thinking of some very old systems, then. Even the ColecoVision had a BIOS. (I think in some of those old systems it was easy enough to bypass the BIOS since it wasn't very complicated.)

    There's got to be a reference guide to the GBC CPU with more details out there. The current GBC emulators don't come up with the same palettes when you attempt to open these B&W games, do they?
    "There is much pleasure to be gained from useless knowledge." --Bertrand Russel (attributed)

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    Well, even the SNES didn't have a BIOS, to my knowlege. And that's, what, '91? Oh, and the GBC does have a BIOS. That's why, if you turn on a GBC without a cartridge, you'll still get the "da-ding!" start-up screen.
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