I'm gonna' go to the local Electronics Stop/Game Boutique and reserve my copy today.
I can't wait until this game comes out! I've waited a decade for it!
I'm gonna' go to the local Electronics Stop/Game Boutique and reserve my copy today.
I can't wait until this game comes out! I've waited a decade for it!
©2008 Umbrella Corporation
I found this very interesting. From an interview from George Broussard:
"Looks like we’re at 29 now, and we’ll probably be bringing on 1-2 more guys to help with Duke Nukem Forever in the near future. We like to keep it pretty lean and mean though. Once you get too many people, you lose the ability to communicate with them all directly and the place loses it’s personality. People start to feel more like “tools” than key employees and I don’t like the thought of that."
AND
"Our typical schedule is 10 hour days arriving no later than noon. Most guys work 12+ hours a day and some weekend time as well. We all just love what we do, and if we’re not home, we’re at the office. It’s not like work. People that wanted to work 8 hour days and no weekends have come and gone through this company. This is a company of die-hards that live and breathe gaming. I never hardly have to ask anyone to work more. They just do by default."
I guess the team wasn't 'die-hard enough.'![]()
All I can say is I wanna work on this game. That's some job security right there, so long as I'm "die-hard" enough.
"Let's get it done by New Year's 1998! Yeah!"
And look how groundbreaking Daikatana was.
John Romero made us his bitch indeed.
Possibility is infinity! You must be satisfied!
You just can't handle my jawusumness responces. -The Sizz
You guys know there's a beta for duke right?
http://www.fileplanet.com/index.asp?file=45156
Link doesnt work, but most likely, it was just the video that was up in a Bink .exe file for some reason
Well, if time spent making the game is directly proportional to its quality, then DNF is going to be the GREATEST GAME OF ALL TIME.
here's the link right off of 3drealm's site:
ftp.3drealms.com/misc/DNFBeta.zip
Some of those levels in LameDuke were cooler than in the released game....there was a cool city level and I think th other standout was the oil tanker level. It's a shame the levels couldn't be ported.
I also used the jetpack sounds from LameDuke in Duke3D.
Possibility is infinity! You must be satisfied!
You just can't handle my jawusumness responces. -The Sizz
The oil tanker was used in the Atomic Edition on the ship level in the last episode (the last mission before the final boss? Don't remember, it was a long time ago)
If you touch the ground in the city level, the game crashes (actually the game crashes any time you look at the ground). Hit the jetpack button as soon as the level starts and you can fly around.
For best compatibility, go into the setup program and completely disable sound. That'll at least get it up and running...
There wasn't a whole lot of sound in the game to begin with.
I remember the "stripper" music being better too...but there were no actual strippers in the game.
I also seem to recall a level where you were on the top of a building and there was a "ship" flying around you. Alot of those early levels were bad, but there were some that were damn good.
I always liked city levels....much better than those vague levels in Doom.
Possibility is infinity! You must be satisfied!
You just can't handle my jawusumness responces. -The Sizz
I'd want the levels more than anything. Port the levels and we can use the final games textures.
Its odd that Duke3D came with a programs to convert Doom levels for use in Duke, but there is no way to convert Lameduke levels.
Possibility is infinity! You must be satisfied!
You just can't handle my jawusumness responces. -The Sizz