It is apparently well-established that in the original Game Boy Tetris, you can increase the odds of a particular piece coming up if you rotate one of those pieces repeatedly. (Supposedly, the reasoning is that one would be having more difficulty with a particular piece if one is rotating it a lot.) I have no idea if Tetris DX is the same way.
For a truly sadistic piece-choosing algorithm, track down Birdris for DOS.






Reply With Quote