Sounds good, count me in for a copy.
Sounds good, count me in for a copy.
After reading your article on video game reverse-engineering, I'd be all over this. Site is amazing btw.
Make sure the cover has the early "white grid on black background" design.![]()
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You just can't handle my jawusumness responces. -The Sizz
Oh yeah I would. One of my favorite systems.
I'd buy one. Would you be willing to autograph some? If not, then just mine?
I like autographs.
Collector of 1,673 strategy guides, and BlazBlue ain't one of them.
I'd definitely buy it. But I think the site lacks enough content of the other regions than North America where the Mega Drive was sold to make a complete history. That could be fixed in the future ofcourse.
at the time I traded my Amiga for a MegaDrive, so yes, count me in.
Will there be a feature on Teradrive and MegaPC?
I'd buy it immediately![]()
Honestly, I admire your committment. Unfortunately, unless if it provides for some cool coffee table "porn" (i.e. lots of cool pics) I would not buy it. If you wanted to write a book on the industry as a whole or a book to promote the hobby of collecting (which I am already working on) then count me in.
I just wouldn't buy a book that details only on one aspect of this great hobby.
Keep in mind also that from a marketing perspective your core audience is pretty limited. How many copies did you want to sell? Your base is limited to fans of the Sega Genesis game system! (there are lots, but how many are going to actually buy the book, as opposed to just look at it a Barnes and Noble bookstore which puts no money in your pocket).
On the flipside, if you already have most of it done and you can put it together with little or no time invloved, I say go for it!
Good luck finding a publisher though! You may earn as little as twenty cents a copy sold, if a publisher even decides to pick it up!
Although I am a snes fan all the way (note: I have never owned a Genesis), I would be extremely interested in your book. Chances are that such a book would have limited appeal, but maybe there are companies out there that do limited runs of books.
<Evan_G> i keep my games in an inaccessable crate where i can't play them
Only if it had heavy slant towards Japanese Megadrive information
MELF your my hero! I love your Sega site and I REALLY respect your articles and game reviews. I would hands down buy any video game book written by you. The Genesis and Sega CD were staples of my teenage years and I know lots about them, but just to have all that information and more bound into a book would by awesome. I have a book called The Encyclopedia of Game Machines that I absolutley love. I enjoy it from the information to the high quality pictures to the layout and even the smell. Seriously, the book smells like freakin' heven. So as long as the book coveres a broad spectrum from the company, their ad campaigns, their system add-ons, and of course the innovative and ground breaking games they made it would be priceless. It would be cool also if you had a little bit of coverage about the companies that supported the Genesis in its infant years, like Rennovation and Sage's Creation (Seriously, what happened to these companies?) If you had these things coupled with a solid layout and good pictures (and if it smelled kick ass) it would have the potential to be a landmark book. So again, I for one, will buy it regardless of price.
If a god is willing to prevent evil, but not able, then he is not omnipotent. If he is able, but not willing, then he must be malevolent. If he is both willing and able, then why is there evil? If he is neither able or willing then why call him a god?
I wouldnt buy the book.
IŽd rather read it on the internet or maybe browsing wikipedia
love game books and one more couldn't hurt! though I think the history of sega as a whole would be better
Yes, as was stated before, a book about SEGA the company would be interesting. From it's beginnings as a Joint partnership pinball and arcade company to now. Make it semi-gamer/semi-business journal style, Like Game Over by David Scheff.
Now That was an Interesting book. Gave you all the inside work in the company and gave you a feel for who worked for Nintendo. Who Yamauchi, Miyamoto and the rest were personally as well as occupation relations.
Otherwise, what would the focus of the book be, truthfully? What is your purpose on informing the reader? Will a non-gamer understand/enjoy this book as well?
Something to consider.
Re-reading through this I might be interested in 1 or 2 copies.
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Are there Japanese books much like this already? (I know there have been some fairly comprehensive Famicom encyclopedias.)
"There is much pleasure to be gained from useless knowledge." --Bertrand Russel (attributed)
There are many books on the industry as a whole. Some are:
Game Over by David Sheff
Zap! (I do not know the author off hand) - great book about Atari written a long time ago
There is also a book about the Sony Playstation project as well listed under business profiles in most major bookstores.
A few countless "small" books do exist, but none have ever really broken through to the mainstream.
I am sure I am missing a lot of books here, but I am just writing a list that comes to mind!