Quote Originally Posted by SkiDragon View Post
I think the game suffers quite a bit due to the interface, unfortunately. The dual screens make it hard to follow all the action at once and successfully avoid all the projectiles. The DS's buttons also seem ill suited for the precision timing required for this game. I am struggling with the game because of this, and it's a shame because I can tell that behind the interface is a really good game. Maybe a DS Lite would work better. This is the sort of game that makes me wish for a "DS player", even if it lacked touch screen support.
It's just not feasible without using two TVs stacked on top of each other. I've experimented with emulators outputted to my TV in s-video, and games like Contra are unplayable because you often can't see the bullets in time to avoid them.