Quote Originally Posted by James8BitStar View Post
re: Adventure Games

When I think of adventure games I think of Zork, King's Quest, and Shadowgate. Thus it bugs me when people call Zelda an "adventure game."
You are correct. Traditional straight up Adventure games are like the above. More modern examples would be Hotel Dusk: Room 315, Indigo Prophecy, and Zack and Wiki.

Zelda, however, is Action/Adventure. The action elements are obvious enough. The Adventure elements spawn from using specifically purposed items to solve puzzles, exploration, and inventory management. I'd lump games like Castlevania II: Simon's Quest, StarTropics, Fester's Quest, and Okami into this camp.

Diablo is, by definition, an Action/RPG. As are games like Marvel Ultimate Alliance, Secret of Mana, and Final Fantasy Crystal Chronicles.

So the next question is how/why is Zelda Action/Adventure and Secret of Mana Action/RPG? The differences are subtle but look at how combat occurs, it's heavily stat based, features a much more robust item management system, and gives you a variety of equally viable options to defeating foes. It's also decidedly more storyline driven.

While Diablo has a pretty shallow story (Diablo II corrected this somewhat); it's system of inventory management, character creation/unique abilities, and shop system drop it squarely in the Action/RPG camp.

Puzzle Quest is uniquish, but it's still just a Puzzle game. It does feature a lot of RPG elements (stat/level increases, itemization, grand story line) but it's ultimately just a method to get you from puzzle to puzzle. But if you were to call it a Puzzle/RPG, I wouldn't object.

Another side project from this thread would be for someone to come up with a "master" genre list. The core set of game genres that ALL games would primarily fit into.