I remember hating the hell out of Quick Man back in the day. Also from MM2, the Wily stage where you had to use Crash Bombs. That was a forced death for me when I got there with no ammo... and that's always a no-no for me in game design.

I can forgive it in earlier Sierra games though. "Oh, you mean you DIDN'T take the spinach dip from the cruise ship? DIE!"