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Thread: FC Mobile II and Sega Digital Pocket - New Handhelds from Hyperkin.

  1. #141
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    Quote Originally Posted by tofu View Post
    I think these are already available on the Wii virtual console. Not to be a killjoy but that means, at least to me, that the most popular console of all time has this readily available and there's not much of a North American following either...

    If you can convince me otherwise I'm still open to the idea.
    It's a valid point, to which I can only point to the North American branch of Hudson apparently abandoning their Virtual Console support in favor of pushing their WiiWare releases. This leaves a lot of titles, like Dracula X: Rondo Of Blood, in limbo, not to mention titles that are unlikely to see a Virtual Console release, like the Valis games.

    But, that's really the only point I can make, since it's pretty obvious that the following for PC Engine games here is very niche, and it's likely that most people are playing ROM versions of SuperCD discs on their computers through emulators. I can't make a convincing case, other than my personal desire, that a clone PC Engine disc system would be in much demand here.

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    Quote Originally Posted by tofu View Post
    I think these are already available on the Wii virtual console. Not to be a killjoy but that means, at least to me, that the most popular console of all time has this readily available and there's not much of a North American following either...

    If you can convince me otherwise I'm still open to the idea.
    A SNES portable would be a great success. Many people have fond memories of the systems and still own their cartridges. And there are also many, many great games for it. If you're going for a new system, do the SNES.
    Another big hit could be a PC based system. Netbooks are small, but lacking in the games department. A netbook with gaming controls and DOSBox could be a really nice thing.
    Please excuse my bad english, I'm not a native speaker. Please PM me with corrections

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    *bump*

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    By bumping, I guess you want another update huh?

    Right now you folks might be able to get more information about the retroGEN than me. A working prototype of the system and console was shipped directly to my colleagues in New York for Toy Fair. For those of you attending Midwest Gaming Classic, I do plan on attending and I hope to bring those along with me.

    For anybody who cares, I'm stuck here in the office calling retro shops like Joe of Digital Press while my two co-workers are carousing around New York. Some day I'll get over my fear of cold weather.

    As for the FC Mobile, 99% of the details have been finalized. Some of the things I pushed for did not make the final cut, such as a reset button on the wireless controllers. That means you big fat lazy retro nuts will have to come off the couch to reset, woe unto thee.

    Nobody has asked about how the gun will work with modern televisions. I guess it's somewhat of a good thing that all of you have resigned to using old CRT television sets to play shooters. We do have the technology to use sensors like the Nintendo Wii but everything we've tried has been too much of a hassle. Calibration would be required with every reset and moving in any direction would also require recalibration. That technology just isn't user friendly enough yet.
    Last edited by tofu; 02-18-2009 at 10:21 AM.

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    Quote Originally Posted by Sonicwolf View Post
    A PlayStationOne portable and Nintendo 64 portable would be the best. I would buy them both in a flash. Eventually companies will figure out how to make there own OS's to run these games on clone systems.
    The PSX portable exists, and it's called a PSP. I've played virtually every one of my most beloved PSX titles on my CFW enhanced PSP over the past few years, including Final Fantasies VII, VIII and IX, Metal Gear Solid, Resident Evil 2, Symphony of the Night and Silent Hill (among many others), and despite some minor annoyances (swapping disc IDs and POPS versions to get through FFVIII was a bit of a drag), I've enjoyed them all immensely... I'd never have found the time to revisit these games if I couldn't run them on a portable...

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    Quote Originally Posted by Jimid2 View Post
    The PSX portable exists, and it's called a PSP. I've played virtually every one of my most beloved PSX titles on my CFW enhanced PSP over the past few years, including Final Fantasies VII, VIII and IX, Metal Gear Solid, Resident Evil 2, Symphony of the Night and Silent Hill (among many others), and despite some minor annoyances (swapping disc IDs and POPS versions to get through FFVIII was a bit of a drag), I've enjoyed them all immensely... I'd never have found the time to revisit these games if I couldn't run them on a portable...

    I can play those on the PSP also but I still prefer the original disc use and such.
    DERP

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    Quote Originally Posted by tofu View Post
    By bumping, I guess you want another update huh?

    Right now you folks might be able to get more information about the retroGEN than me. A working prototype of the system and console was shipped directly to my colleagues in New York for Toy Fair. For those of you attending Midwest Gaming Classic, I do plan on attending and I hope to bring those along with me.

    For anybody who cares, I'm stuck here in the office calling retro shops like Joe of Digital Press while my two co-workers are carousing around New York. Some day I'll get over my fear of cold weather.

    As for the FC Mobile, 99% of the details have been finalized. Some of the things I pushed for did not make the final cut, such as a reset button on the wireless controllers. That means you big fat lazy retro nuts will have to come off the couch to reset, woe unto thee.

    Nobody has asked about how the gun will work with modern televisions. I guess it's somewhat of a good thing that all of you have resigned to using old CRT television sets to play shooters. We do have the technology to use sensors like the Nintendo Wii but everything we've tried has been too much of a hassle. Calibration would be required with every reset and moving in any direction would also require recalibration. That technology just isn't user friendly enough yet.
    But Sonicwolf's layout made it through, right?

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    Quote Originally Posted by Tupin View Post
    But Sonicwolf's layout made it through, right?
    Im hoping it made it
    DERP

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    Quote Originally Posted by Tupin View Post
    But Sonicwolf's layout made it through, right?
    Yes, SonicWolf's button layout was used for boththe system and controllers. I also wish to mention that Leo Ames had the same idea and both deserve credit for the changes.

    Feedback matters! I may not respond to every comment made and sometimes what you feel strongly about will not make the final cut. That's just how the business is run. But thanks to private feedback you'll soon be seeing other retro products from Hyperkin on the horizon.

    Once Toy Fair is over, I think my overseers will allow me to release pictures of the final product. I can actually release the pictures now but only if you're in the business (license required) serious about carrying this as a product.

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    Quote Originally Posted by tofu View Post
    Yes, SonicWolf's button layout was used for boththe system and controllers. I also wish to mention that Leo Ames had the same idea and both deserve credit for the changes.

    Feedback matters! I may not respond to every comment made and sometimes what you feel strongly about will not make the final cut. That's just how the business is run. But thanks to private feedback you'll soon be seeing other retro products from Hyperkin on the horizon.

    Once Toy Fair is over, I think my overseers will allow me to release pictures of the final product. I can actually release the pictures now but only if you're in the business (license required) serious about carrying this as a product.
    If only more companies had such good responses to customer suggestions as Hyperkin.

    Thank You Sonicwolf and Leo Ames, and tofu too.

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    Completely off topic, but I do work in more than just retro. We're coming out with a fighting stick and we've got some really lame names lined up like K.O., Champion, Tournament, Victory, etc. My boss has been slamming my head against my desk hoping a good idea comes out. We need something catchy but not cliche and I've got nothing.

    Also, do you guys prefer a gumball or batton top? Or should we just package both and let the user decide?

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    Im pretty much devoid of creative arcade/fighting stick periphial names... As for the gumball top or button, How would you include both?
    DERP

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    Quote Originally Posted by tofu View Post
    Completely off topic, but I do work in more than just retro. We're coming out with a fighting stick and we've got some really lame names lined up like K.O., Champion, Tournament, Victory, etc. My boss has been slamming my head against my desk hoping a good idea comes out. We need something catchy but not cliche and I've got nothing.
    "Hit'em!" was the first thing that came to my head, and it's stuck there. "Hiperkin Hit'em!" It's so lame, though, that I shouldn't even be posting it here. But, then again, you never know.
    Blowing on cartridges since 1987

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    Quote Originally Posted by thom_m View Post
    "Hit'em!" was the first thing that came to my head, and it's stuck there. "Hiperkin Hit'em!" It's so lame, though, that I shouldn't even be posting it here. But, then again, you never know.
    Uh.. thanks for your contribution. I'll put it into the round file.

    As for the gumball top or button, How would you include both?
    The joystick itself can be screwed and unscrewed. I envision selling more of a working fighting stick kitthat can be fully customized instead of the usual "take-it-or-leave-it" fighting sticks out there.

    There's just too many options for people and their preferences. Convex vs Concave buttons, gumball or batton top, octagon, square and circular restrictor plates, etc.

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    Quote Originally Posted by tofu View Post
    Uh.. thanks for your contribution. I'll put it into the round file.


    Well, at least I KNEW it was lame...
    Blowing on cartridges since 1987

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    When is the FC Mobile coming out again? This month or April?

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    I thought this thread would be dead by now.

    The FC Mobile will be available late this month, retroGEN systems are expected in April but negotiations are still stalled.

    Anybody interested in a Sega Neptune?

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    Oh man, I will totally give you 2k monies for that.

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    Quote Originally Posted by tofu View Post
    I thought this thread would be dead by now.

    The FC Mobile will be available late this month, retroGEN systems are expected in April but negotiations are still stalled.

    Anybody interested in a Sega Neptune?
    *excitement growing* I hope the fc mobile is gooood.

    Sega Neptune sounds interesting
    Last edited by Sonicwolf; 03-09-2009 at 06:13 PM.
    DERP

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    I hope the best of luck with these projects. The fact that these boards are noticed by an employee gives me hope. We are a bunch of opinionated gamers, but most things we try to say are in hopes of having a good product come out of the comments.


    Huge sega fan here and will be crossing fingers for any new sega compatible hardware!
    Would you like to know more about collecting video games? Check out my extensive Youtube channel! https://www.youtube.com/user/swlovinist

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