True, but what about games like World of Goo? Only a few people worked on that game and it was one of the best of 2008....and it debuted for only $15 (WiiWare) and $20 (CD-ROM).
"World of Goo was imagined by two ex-Electronic Arts developers, Kyle Gabler and Ron Carmel. Their game studio, 2D Boy, was essentially based out of whatever Wi-Fi enabled coffee shop they could find. The developers estimate spending about $10,000 of their personal savings to develop World of Goo which includes rent, food, and minimal equipment."
Not every game needs a ridiculously high budget to succeed.
Besides, when I go to a movie theater, it doesn't matter if the movie's budget was $1 million or $300 million. I pay the same price for my ticket either way. The tickets for bigger-budget movies don't cost more.
Eugene is right. In NJ, I pay roughly 6 cents/kWh for delivery, plus roughly 11 cents/kWh for supply. That equals roughly 17 cents/kWh, not 60 cents.
Then again, Unwinddesign is only 19 years old and probably hasn't started paying his own electric bill yet, so he probably didn't know what the actual cost is.