I play Sagat and Sakura mostly. I try not to turtle, but if the other player is not offering a huge amount of offence, then it does change the way you approach the matchup. Fireballs, pokes, watching for them to make a mistake. Very little in combo opportunities. Not surprisingly this happens more when they are playing a charge character because a lot of them haven't learned how to attack and charge at the same time, unlike some of us old school SF2 players who knew Guile's 4 move redizzy combo for example and can apply the same principles here. So they sit with a charge and you can't go too close to them without getting a flash kick, headbutt or spinning roll coming your way.