Well, i think most people have figured out that there is a Bio Force Ape homebrew in production. A demo was released a few weeks ago, you can find it in the link at the bottom of the post.
We've gotten a lot of requests from people as to how the game is coming along and what is going to be included. We're not ready to discuss all that right now, but we thought it might be fun to show off a bit of what's going on behind the scenes.
To give an idea of where the game is right now, 4 of the boss fights have been completed and are playable from start to finish, 5 of the cut scenes are in place, the "level engine" is complete, and 98% of the graphics are in place and final. The game is sitting at 8,765 lines of code right now, I estimate it will be over 10,000 by the time it's complete. We're not prepared to discuss the game's progress much beyond that, we want to leave some things a surprise.
I thought it might be fun to post some of the notes from my notebook without any explanation as to what they mean.
Link to the demo rom: http://programmingace.com/downloads/BioForceApeDemo.nes