When it's got 100% compatibility ile get one.
When it's got 100% compatibility ile get one.
action replay support would be better.
then its easy to use codes that can be found easy in most emulators.
game genie codes can be patched to the roms if needed.
Selling gaming accessories. Click
Are there are other flash carts that DO support super FX games?
I realize you don't mind the fact the SNES PowerPak does not have SuperFX compatibility, but does this even matter? How many hard to find SuperFX games are there besides Star Fox 2? I'm not wealthy nor extremely impatient. That being said I got every SuperFX game I ever wanted for pretty cheap and without much hassle at all.
I had a Game Doctor SF7 for several years before selling it here, since 1, I already own/have access to all the SNES games I'd ever want & 2, I wasn't concerned any longer about the few games I didn't own. Those points and the fact copier systems are outdated compared to flash cartridges such as this. Although when I got my GDSF7 years ago it cost about the same as this brand new flash cartridge now.
I prefer original hardware to emulation but unless I'd be dealing with large quantities of very expensive games, and ones with original english releases I'm not interested in this cartridge, omission of special chips aside. Maybe one day I'd consider it, if it ever gets cheaper since the quality of production is sure to be there from RetroZone.
great job, im getting one....................
Did you not read my post? To implement a Super FX chip would require a complete redesign of the board to account for the voltage requirements. Not only would this be a complicated process, but made all the more difficult because there are several versions of the Super FX chip, and they aren't really compatible. Considering the technical hurdles, and the fact that the only truly good Super FX games are Yoshi's Island, StarFox and StarFox 2, it really is not worth the effort. The sooner two titles are so common, that if you need a flash cart to play them, you really are just a cheapskate pirate. Considering that you have to scrap a legit game with a Super FX chip to implement it in the flash cart, you might as well just get a repro of StarFox 2. The same issues apply to the SA-1 chip et al. Really, I am pretty surprised the DSP1 chip is included at all, though it is certainly the most common special chip.
<Evan_G> i keep my games in an inaccessable crate where i can't play them
Oh I read it, I was just curious. I checked a few other sites on the net and everyone is bitching that the game doesn't include Super FX support. Made me wonder if that lack of chip support was something novel to this flash cart, or whether there is some monster SNES flash cart that supports more chips.
I'm digging the red cartridge design. It'll look great next to my NES powerpak. I just wish that it came with a translucent red dust cover. Now THAT would be pimpin'
Regular SNES PCB board:
DSP1 board:
Super FX PCB board:
SA-1 board:
As you can see from the above boards, the regular pcbs and DSP pcbs are pretty simple circuit boards. The Super FX and SA-1 boards are complex as hell with lots of capacitors to regulate the signal and power of the chips. I can't imagine the difficulty it would be it implement those two chips on a flash cart, and it would probably triple of quadruple the price. At that point, it would be cheaper to just buy the games.
<Evan_G> i keep my games in an inaccessable crate where i can't play them
Seems like it would be dumb not to order the DCP-1 install, considering several good games use it. As for SuperFX, its not a huge loss IMO. Most people have Star Fox and Yoshi's Island. It would be much worse if Mode 7 didn't work! Incompatibility of Street Fighter 2 Alpha, Super Mario RPG, Mega Man X2/X3, and the SA-1 chip games are a much lengthier list than the NES PowerPak's though. Has anyone done a mapper list by game for SNES?
Will Japanese and European releases play on it, like they do the NES PowerPak?
The Paunch Stevenson Show free Internet podcast - www.paunchstevenson.com - DP FEEDBACK
I need one. I also need the NES powerpak...
Cool people I have bought stuff from on this board: orrimarrko kyosuke75 dave2236 video_game_addict cloudstrife29661 NESCollector75
On this thing you can't play the PAL Terranigma unless you have a modded system due to the 50 hz lockout. There is no way around that one guys.
for $125 this is well worth it as you can play pretty much every translated Japanese RPG except Star Ocean (which you should be able to play the version that they modified so it didn't need the special chip)
Other than that you can play Secret of Mana 2, Bahamut Lagoon, Dragon Quest V, Final Fantasy V, Fire Emblem's, and most everything else.
The incompatabililty is pretty dang good considering 700+ snes games in the US library and the only good ones you have to get the games for are:
Super Mario RPG
Super Mario 2
Star Fox
Mega Man X2
Mega Man X3
Kirby Superstar
Kirby Dreamland 3
Street Fighter Alpha 2 (which actually sucks)
and maybe 1 or 2 others.
So you still have close to 700 US games to play and bunches of translated games all for $125
Needless to say I bought one and have about 100 boxed snes games for sale on the buy/sell forums that I have to play every once in a while but not huge fans of the games
Just my 2 cents
Super FX emulation is never going to happen. The SuperFX chip is actually a seperate processor. Unless there was a slot to plug in a SuperFX cart into the flash cart, I can't imagine a way around this....even then, I'm pretty sure there's no way to even get that to work, and it would likely defeat the purpose, considering the Super FX chip variations and the few games that used them..
-Rob
The moral is, don't **** with Uncle Tim when he's been drinking!