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Thread: Atari 7800 - New graphics mode 160C

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    Default Atari 7800 - New graphics mode 160C

    I've put some technical information and a graphics demo together for a new graphic's mode called "160C" that the Atari 7800 supports.

    Its like APAC on the A8s but its not any pixel or any colour . Its pretty close tho .

    Check out the development thread here :-

    http://www.atariage.com/forums/topic...ics-mode-160c/

    Many thanks to AtariAge members sh3-rg and nonner242 for their graphical assistance and Crazyace for planting the seed .

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    ServBot (Level 11) Aswald's Avatar
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    Very impressive!

    How well do they work in game applications?
    Interesting stuff, here (COMPLETELY unbiased opinion, hehhehheh):

    http://griswaldterrastone.deviantart.com/

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    Images look nice, but too bad they have to kill "Commando" carts just to view it on a console.
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    Quote Originally Posted by Aswald View Post
    Very impressive!
    Thanks for the compliment.

    Quote Originally Posted by Aswald View Post
    How well do they work in game applications?
    Static screens should be no problem. I've come up with a game idea to use it. I just need to see if its workable.

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    Quote Originally Posted by megasdkirby View Post
    Images look nice, but too bad they have to kill "Commando" carts just to view it on a console.
    It doesn't have to be a Commando cart. All it needs is bank switched cart PCB. Something like Jinks would be perfectly fine. It also works fine on a Cuttle Cart 2 (CC2).

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    ServBot (Level 11) Aswald's Avatar
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    Would this method work with a side scroller, like R-Type or Life Force?
    Interesting stuff, here (COMPLETELY unbiased opinion, hehhehheh):

    http://griswaldterrastone.deviantart.com/

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    Quote Originally Posted by Aswald View Post
    Would this method work with a side scroller, like R-Type or Life Force?
    At the moment, other than static screens, I can't say what is possible and what isn't . As soon as I get something concrete going I'll let everybody know .

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    ServBot (Level 11) Aswald's Avatar
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    It's good to see someone doing such things for the 7800. It always was the neglected child of Atari.

    "Static screens," you say? It would be interesting to see how games like Mr. Do! and Mr. Do!'s Castle would look. Or Pengo.

    Good luck on your future endeavors.
    Interesting stuff, here (COMPLETELY unbiased opinion, hehhehheh):

    http://griswaldterrastone.deviantart.com/

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    All I can say is... wow. It looks Amazing! Keep up the good work!

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    Sounds a bit like the Hi-Color trick used in some GBC games (such as tomb raider) for cut scenes and title screens. The timing issues involved would probally make anything other than that pretty difficult. Looks good though, keep up the good work.
    "Game programmers are generally lazy individuals. That's right. It's true. Don't let anyone tell you otherwise. Since the dawn of computer games, game programmers have looked for shortcuts to coolness." Kurt Arnlund - Game programmer for Activision, Accolade...

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    Curt Vendel is working on an expansion module, perhaps this level of video will allow a game to look this way on it.
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    pretty cool!

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    Quote Originally Posted by Aswald View Post
    It's good to see someone doing such things for the 7800. It always was the neglected child of Atari.
    Its a fun machine to code for.

    "Static screens," you say? It would be interesting to see how games like Mr. Do! and Mr. Do!'s Castle would look. Or Pengo.
    They aren't static. I mean nothing moving at all.

    Good luck on your future endeavors.
    Its going to be an interesting year for the 7800 .

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    Quote Originally Posted by jb143 View Post
    Sounds a bit like the Hi-Color trick used in some GBC games (such as tomb raider) for cut scenes and title screens. The timing issues involved would probally make anything other than that pretty difficult. Looks good though, keep up the good work.
    There aren't any timing issues at all in this mode. It is well within the limits of the original architecture and does not use any CPU processing time after being set-up unless you are using "interlaced" mode.

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    Quote Originally Posted by Greg2600 View Post
    Curt Vendel is working on an expansion module, perhaps this level of video will allow a game to look this way on it.
    You'll have to wait and see .

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