
Originally Posted by
JustRob
This makes me think of another question. Are they basing sales on physical copies or implied license to the game? This isn't taking into account rips and pirate copies which don't count in this argument since they are not original media.
Day 1, some dude buys a game, takes it home, plays the shit out of it, but gets bored a few months later and trades it into a store, gives it to a friend, sells it, whatever, he no longer has possession of the game disc.
Day 91, second-hand owner pops the disc in and tries to play. The original owner no longer has the ability to play the game since he doesn't have the disc. How does the company really lose money on the person playing that same disc second-hand when they were already paid the first time, and weren't going to get a penny out of the second owner anyway. They apportioned their infrastructure to support the game being played on their servers based on sales numbers. No piracy has occured here, no theft from the company. How is this hurting them?
...ok, that may be a little hard to follow, but I hope the point can be seen.