Results 1 to 8 of 8

Thread: NES/Famicom Starting Guide

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #8
    Don't do it...or,do. (shrugs) Custom rank graphic
    Frankie_Says_Relax's Avatar
    Join Date
    Sep 2007
    Location
    On permanent vacation from this bullshit.
    Posts
    7,824
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts
    Xbox LIVE
    FlyingBurrito76
    PSN
    FlyingBurrito76

    Default

    Quote Originally Posted by Satoshi_Matrix View Post
    I didn't state that I recommended blowing on cartridges, just pointed out why it so often works. I've updated the paragraph with information regarding treatments for the problem, including a link to a tutorial I wrote last fall. Should be good now.

    As for the FC Mobile II, I've never owned one. I own all the systems mentioned (except for the Titler) and extensively play tested each before presenting the pros/cons list. Without any experience with the FC Mobile 2, I don't feel I can speak to the pros/cons of the device. Having never seen one in person, I don't have a sense of its weight, the quality of the screen, battery life, comfort, game comparability, if its an NOAC Famiclone or even if it's 72 or 60 pin. I think this info would be vital in deciding if one should spend the money on the device or if you'd be better off with another Famiclone.

    This is also why I haven't listed the C1, PlayChoice 10 or VS cabinets no experience with them and I don't own them.

    On the other hand, if you'd like to write a entry for the FC Mobile 2 in the data/overview/pros/cons format I used, I'll add it in and credit you as you wish. The more info the better.
    Ah. Gotcha.

    It wasn't clear that you were writing based on ownership/hands-on experience of each console/portable.

    Here's my pro/con list on the FC Mobile II feel free to use them:

    Pros:

    Includes AC Adapter
    Runs on AA Batteries, about 3-4 hour battery life
    Proper B,A button configuration
    Turbo buttons
    A/V out
    High Quality LCD screen with no noticable motion blur
    Includes 2 external controllers and a wireless light gun

    Cons:

    Not compatible with Castlevania III and some other NES titles (standard Famiclone compatibility issues)
    Included controllers are infrared and can be blocked
    Last edited by Frankie_Says_Relax; 04-06-2011 at 06:50 PM.
    "And the book says: 'We may be through with the past, but the past ain't through with us.'"


Similar Threads

  1. Famicom Price Guide
    By scaryice in forum Collector Guides and Rarity Database
    Replies: 24
    Last Post: 01-04-2014, 01:18 PM
  2. Famicom Price Guide
    By scaryice in forum Classic Gaming
    Replies: 9
    Last Post: 09-10-2012, 08:22 AM
  3. FA: 32 Famicom Games starting at 99 cents
    By Little Samson in forum Buying and Selling
    Replies: 19
    Last Post: 10-16-2007, 04:54 PM
  4. FA: Super Famicom FFV Guide, Mario/Zelda stuff ends today
    By y-bot in forum Buying and Selling
    Replies: 3
    Last Post: 08-04-2005, 04:20 PM
  5. FS/T: EarthBound w/guide, Famicom games, SMS games
    By Kroogah in forum Buying and Selling
    Replies: 1
    Last Post: 03-11-2003, 03:55 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •