I use a super adapter for my Super Famicom games and another converter similiar to the honeybee for my Famicom games. I always prefer adapters over any kind of mods/cart mutilation.
I use a super adapter for my Super Famicom games and another converter similiar to the honeybee for my Famicom games. I always prefer adapters over any kind of mods/cart mutilation.
ALL HAIL THE 1 2 P
Originally Posted by THE 1 2 P
Sadly, I have yet to acquire any kind of adaptor for this.
I purchased a Gyromite cart yesterday, but I guess I didn't pay enough attention to it because I got home and realized it's got the weird screws in it.
Would it be worth mentioning that I've got the Yobo FC game console? Does this make it easier or harder to use the Gyromite converter?
The Yobo clones are top-loaders, and there's less room to push the cart in, so it's easier. With a real NES, you'd have to find a way to pull the converter out from the back of the cart slot, but it should still be sticking out the top of the Yobo.
Yeah, but that's still not a bad idea.
I have an extra famicom to nes convertor that I'll sell you. PM me if your interested and we can work out a deal.
Hate to rain on your parade but Gyromite carts with NES gamebit screws will very likely NOT not have a converter in them.
There are two indicators that are nearly 100% guaranteed to net you a converter.
1.) It needs to be a 5-screw, standard screw cartridge. No gamebit screws.
2.) (Thanks to InsaneDavid for this tip) The pin connectors coming off the bottom of the cartridge need to look like this:
Attachment 3726
NOT like this:
Attachment 3727
While there may be examples that contradict these criteria in the wild, the above - ESPECIALLY the chip example is the right way to hunt for Gyromites with converter boards.
"And the book says: 'We may be through with the past, but the past ain't through with us.'"
Re: SNES Mod:
*Hot* butter knife. Melt/cut away the plastic on the back of the cart slot. It will then break off with needle-nose pliers.
Lick me! LICK ME!!
One of the hopeless idiots that runs SC3; (Southern California Classic Collectors):
www.sc3videogames.com
So I have decided that I need to stop being cheap and just go ahead and buy a darn Gyromite with a converter. (Since the $5 one had those silly gamebit screws...)
What would be the best way to go about modifying the Gyromite cart to better fit the converter?
Remove the tabs on a game genie and play imports that way if you dont want to ruin a prefectly good snes
U GAIZ JUST DONT LIKE CHANGE , (builds a artificial foundation here)
This is my method...
What does it require? A lot of time.
I sell them when I have one on hand but I haven't made one in years. The cost was equal to someone buying a dremel, a hot glue gun, and a bench vise. ($50.00 +/-)
I still can't believe it took me so long to realize that was a common difference.
Also remember most of the time you should plan on "thinning" the 60 pin Famicom pass-through since stock it's a little thick and you may have issues getting all Famicom cartridges to fit on it.
Last edited by InsaneDavid; 08-22-2011 at 09:08 PM.
I don't mean to sound like an ass (although we all know I am one), but if I need to explain that, then I'd also feel the need to explain how to insert a game into an NES deck.
Slightly less ass reply: You cut things up and move things around, then adhere it all in place.
I had no idea you only had to remove the tabs to play SFC carts on a regular SNES. Never had the urge to play an import, but now I'm seriously considering it.
An ugly job isn't too bad. Can't be seen when the cart door is shut or a game inserted. If you don't mind pretty hefty cleaning I've got tons of unwanted common SFC carts.
Lum fan.
Hold it hold it hold it.
So people are saying that Famicom games will play just fine in an NES. Umm, didn't some of Konami's games (Contra, Gradius and Castlevania III especially) have special chips or something in them, and that's why they had slight audio/graphical downgrades when they were localized? Will these play just dandy on NES with a converter or on a clone console like the Yobo? (I've heard CV3 had problems with the Generation NEX)
Program code is compatible yes. Basically however the cartridge port of NES doesn't link up Famicom enhanced audio. So it needs modding to get around that.
As I understand things the reason CV3 doesn't work on most clones, is because they don't adhere to Nintendo's hardware specs quite right.
Also some NES-to-Famicom (72 to 60 pin) converters don't connect pins necessary for CV3 and a few other games like Fester's Quest to work. This can be modded to fix too.
Lum fan.