I've read that the mechanism for the d-pad was unchanged with this revision (It's just a physical alteration of the d-pad itself). For someone that hates the standard d-pad on a standard 360 controller, I really don't see this solving anything. The problems extended far beyond the actual feel of the d-pad and involved the actual mechanism that they were using.

I stick with my SFIV pad for things like Sonic's Ultimate Genesis Collection, even though the artwork is unattractive and it's wired (Wish it had generic artwork and was wireless like the PS3 version).