View Poll Results: Lethal Enforcers in Castlevania World?

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  • Yes

    5 38.46%
  • Maybe

    3 23.08%
  • No

    5 38.46%
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Thread: Lethal Enforcers in Castlevania World?

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  1. #8
    Cherry (Level 1)
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    Quote Originally Posted by Informationator View Post
    I'm on the fence about it. While I love lethal enforcers (I have the blue and pink guns for SNES :D), I don't know if it could be a straight-up shooter. It'd have have to be some kind of action/adventure with FPS elements to feel right to me. Then again, when you're playing with justifiers, action/adventure doesn't really work.

    I'm sure it could be fun, but if this game were made I feel like it'd end probably up being a case of misapplied franchise syndrome.
    Would you all be for, in all the Castlevania levels, such shouts as?
    "You ain't-a gonna catch me, sheriff!"
    "Eat lead!"
    "No!"
    "Don't shoot!"
    "Save me, sheriff!"
    "Help me!"
    "Get back or I'll blow 'em away!"

    The final level in LE2 actually has an allusion to Castlevania in the form of skeletons with female long hair. These are to be shot down along with the final boss.

    And how many of you would like to hear such renowned CV musical fare like "Bloody Tears" or "Deja Vu" (the music for the 1st stage in the 1st CV game) or "Silence of Daylight" (the town theme in the 2nd CV game when it's daytime)???

    However, I do not know how I can blend easily the LE format with CV2:SQ (Castlevania II: Simon's Quest) due to the latter's back-and-forth day/night timing (except when inside a shop/church or in a mansion, or the final stage that is Castlevania, where Dracula resides), or with CV3:DC (Castlevania III: Dracula's Curse) where Trevor gains a spirit to help him out (Grant in the Clock Tower level, Sypha in the Mad Forest level, and Alucard in Alucard's Cave). If anyone who specializes in remakes can blend these two together easily, I'd be for it.

    ~Ben
    Last edited by ColecoFan1981; 09-17-2011 at 09:29 PM.

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