Quote Originally Posted by Leo_A View Post
With how optional flying and using the special capabilities of the Yoshi's were, I really don't see how either is much of a problem. You could play through this game nearly from end to end with ease and just utilize the standard capabilities you've had since the first Super Mario Brothers.
No, but that's my point -- the special abilities are not as easy to use as the original capabilities from the earlier games. You didn't need to find the white mushroom houses in SMB3 either, but to me -- unlike in SMW -- when you have that challenge the controls are SO easy to master that it needs simply skill and reflex to react to the levels to win, while SMW needs a lot more mastering of the controls to do the special things.

To me -- and again, I *totally* get why some people like that -- this destroyed the charm of the SMB games being extremely simple, but requiring you to be very creative to find all of the cool little nooks and crannies where the secrets were. Endless 1Ups at the Goomba pipes on Level 1-2 on SMB3 is a perfect example -- I can pull off that trick easily just by playing around with the controls, whereas I don't think I could do something similar with SMW and the cape because it is so much more precise about how many different things the cape can do.

I don't know if that makes any sense, but again -- in reply to the OP - Donkey Kong Country!