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Thread: One step closer to reliving the Satellaview.

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    Funny part is SNES doesn't even demonstrate it best. Stuff like Virtual Boy or Vectrex would border on impossible to recreate the original experience, due to their monitors. While N64 emus (arguably a graphical godsend at the cost of accuracy) lack that infamous blurring.
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    Quote Originally Posted by J'orfeaux View Post
    Aye, something like that.
    People are still whining over that? Jesus.

    Quote Originally Posted by theclaw View Post
    Funny part is SNES doesn't even demonstrate it best. Stuff like Virtual Boy or Vectrex would border on impossible to recreate the original experience, due to their monitors. While N64 emus (arguably a graphical godsend at the cost of accuracy) lack that infamous blurring.
    The Virtual Boy should be able to be emulated sorta properly now with all those 3D glasses that are coming out for PCs. In theory, anyway.
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    Quote Originally Posted by Kitsune Sniper View Post
    People are still whining over that? Jesus.
    Maybe they aren't, but the rage echoes.
    "There is much pleasure to be gained from useless knowledge." --Bertrand Russel (attributed)

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    Since the use of BSNES as a base here seems to be more of a conversation than the actual results so far, I'll leave a comment on that;
    (NOTE: My beliefs may not exactly coincide with LuigiBlood here.)

    I appreciated the hardware-accuracy BSNES is going for because, to the best of my knowledge, it was outright necessary for a project such as this. Pretty much any emulator before BSNES that ran a Satellaview Soundlink ROM used "shortcuts", mostly involving skipping the BIOs loadup, Soundlink streaming or other features that were originally part of the design entirely. The various hack-ish methods caused each emulator to have a completely different and variable compatibility list.
    For example, SNES9XPP XE is the only emulator so far that can run the BS F-Zero Grand Prix Soundlink "Leagues" and actually allow lap-clearing. Meanwhile, BSNES is the only emulator that can run the "Kouryaku Casino Bar" ROM dump from a while back. SNESGT, meanwhile, is the emulator that plays the BS Zelda Dai-3-wa ROM closest to how it was broadcast - namely, it doesn't hack the SPC BGM to be on. Compatibility with Magazines in particular is all over the place, with all three emulators being able to load certain ones and not others for inexplicable reasons.
    BSNES, which aimed for hardware-accuracy, felt like a good step in the right direction to telling me, at least, what was -supposed- to run in an offline environment (quick checkup for those not in the know - Soundlink games were meant to be streamed, not booted up from the BIOs. The players weren't even supposed to know game data was in their 8M Packs), but byuu's official stance was that "accuracy = -current- accuracy", and thus, there would be no official extension to Satellaview emulation besides the loading of 8M Packs to both BS-X and Data Packs (the latter, IIRC, still needsa degree of work on it, as not all Data Packs work for whatever strange reason.).

    Due to that, my general pattern of testing Satellaview ROMs involved at -least- 3 different emulators (Usually BSNES, SNESGT, and SNES9XPP XE - in that order. Skipping BSNES if the game is obviously Soundlink.).
    This is rather silly to most people who associate hack-ish emulators with being simple and casual - the current method for trying to load Satellaview ROMs is in fact just the opposite, an overly-complex affair! This is why many people simply don't even bother playing the Satellaview - or at best, certainly not the ones more difficult to get to boot up, like BS Tantei Club.

    If the BS-X Project can properly simulate the Satellaview environment from back in the day, then hopefully this would, with BSNES's accuracy, resolve all of this, by having, truly, a single emulator that can run -every- Satellaview ROM, and not only that, but playing them in a simulation of the actual Satellaview environment - something much closer to "The way it was meant to be played" than anything else before.
    Last edited by Kiddo; 11-04-2011 at 12:31 AM.

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    I do really appreciate LuigiBlood taking charge with the RE stuff. As I've said to Matthew Callis, I will eventually do the RE work on the base system and the flash cartridges.

    I am not opposed, long-term, to providing the interface necessary for the BS-X emulation to talk to a server that fakes being the Satellaview service, assuming we can make it that far.

    The only thing I'm not going to do is cheat. Say we are online and Soundlink data is streaming when it is not, skip the clock ahead 7 minutes because BS Zelda was detected, hack out the deleted game flag check, etc.

    As a preservationist, the system just bothers me for some reason. It was such an amazing service, and nobody with access to it gave two shits about preserving any of it while they could. So much is definitely lost forever at this point, that it's depressing to work on.

    Controversy? What's going on?
    There isn't any. People not involved in writing emulators are trying to create it. Especially those who are really close but not actually involved to development.

    I just wrote the newest SPC sound core for Snes9X, OV2/Snes9X donated my XAudio2 output driver, and we both share blargg's DSP core. I've been helping Jonas Quinn/ZSNES with DSP-n low-level emulation and SA-1 graphics conversion modes, and he's been helping me (a whole lot more) with Game Boy emulation. Overload/Super Sleuth was a huge help with Cx4 LLE work. GIGO/SNESGT shared with me his SuperFX emulation code, and I gave him my SPC7110 emulation code.

    Imagine you're a parent on a long car trip, and the kids just keep asking "are we there yet?" every two minutes. Every now and again you'll snap and scream "No!" Replace the kids with non-developers and the question with something I've answered a million times already, and there's your "controversy."

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    Quote Originally Posted by byuu View Post
    Imagine you're a parent on a long car trip, and the kids just keep asking "are we there yet?" every two minutes. Every now and again you'll snap and scream "No!" Replace the kids with non-developers and the question with something I've answered a million times already, and there's your "controversy."
    Wait, that's not controversy, that's standard emulation operating procedure. Have people forgotten the NeoGeo / CPS2 kiddies already?

    Jeez, I haven't even been in emulation as long as a lot of folks and I STILL see this as something "normal". I was afraid you'd deleted your site or something. :P
    Last edited by Kitsune Sniper; 11-04-2011 at 08:02 AM.
    Quote Originally Posted by Edmond Dantes View Post
    I can't tell if we're discussing My Little Pony or Neon Genesis Evangelion anymore.
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    Well, that clears that up.

    At the risk of straying too far from the subject of the thread, what's this SNES9XPP XE?
    "There is much pleasure to be gained from useless knowledge." --Bertrand Russel (attributed)

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