Quote Originally Posted by treismac View Post
The world of Okami sucked me in right from the start, which is not surprising in light of my love of Japanese culture and its mythology and folklore. Undoubtedly, this colored my perception of the game. I doubt I'd be as enamored with it if the story had a medieval French setting. With that said, I think the story was pretty damn good by (cliched) video game standards. The long intro didn't bother me. I wanted an experience that reached beyond the average game, and I felt the story's intro with the waterbrush styled graphics helped establish that. As far as you not enjoying playing the game, kedawa, if you only played it for ten minutes, what did you expect? I am not even sure if you can discover the first brush technique within the first ten minutes, and apart from the brush techniques in Okami, the game has nothing revolutionary to offer gamers right off the bat. If memory serves me well, the game starts off in a dream-like world of the gods where there isn't much action going on at first.

Out of curiosity, did you pick up Okami on a whim or recommendation or did you anticipate the release of the game before its actual release, kedawa?
I rented the PS2 version with a friend after reading the hyperbolic praise the game was getting on forums and stuff. I was just underwhelmed and annoyed by it. We returned it and got Mortal Kombat: Shaolin Monks instead, iirc.
The same friend later got the Wii version and actually enjoyed it, but I guess my initial impression just left a bad taste in my mouth. I have a very low tolerance for non-interactive filler in games, and that just erased whatever positive bias that the game's charm and style would have caused.
I like using Amaterasu in Marvel, though.