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Thread: Is Keith Courage the worst pack in game ever?!

  1. #21
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    I didn't care for the overworld stuff but the dungeons/underground in Keith Courage was great. I loved the music and it felt very fluid.

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    I love Keith Courage in Alpha Zones!

    I'm always bummed that it never got a sequel and it was never released on the Virtual Console for Wii.
    "And the book says: 'We may be through with the past, but the past ain't through with us.'"


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    Quote Originally Posted by fluid_matrix View Post
    While I actually enjoyed the game myself, (just played it through on my PSP a month ago or so) a pack in such as Bonk might have been more beneficial.
    I think NEC of America wanted to redesign the TG-16 after Bonk became popular and make it the new pack in title. Problem was NEC still had unsold TG-16 systems and they were forced to continue to sell the original system as is.

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    Quote Originally Posted by treismac View Post
    Obviously Keith Courage was no Mario or Sonic, but I recall the game fondly, even playing it on occasion. The love for the game might be associative, but whatever. Long live the Turbografx-16 and Keith Courage!!!
    Ohya, playing it again does remind of the good ol' days of 1989!

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    Quote Originally Posted by Frankie_Says_Relax View Post
    ...and it was never released on the Virtual Console for Wii.
    From what I understand, it has something to do with the license... it would apparently cost too much to relicense it, and since it wasn't a stellar performer to begin with (solid, yes... amazing, no), I guess they just left it alone.
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    I thought it was only the Japanese version that was a license game.
    Hudson didn't have any problem releasing Blazing Lazers on the VC in Japan (the original Japanese version was a license game).
    Though it seems they did skip out on Crater Maze on the Japanese VC (originally a Doraemon game).

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    Quote Originally Posted by Frankie_Says_Relax View Post
    I love Keith Courage in Alpha Zones!

    I'm always bummed that it never got a sequel and it was never released on the Virtual Console for Wii.
    It was an anime licensed game, the Japanese version: Mashin Eiyuuden Wataru
    Yes the hero is a grade schooler, not that the cover art would tell you that, but it is obvious in game. There are 2 others on the Gameboy, 1 on the PlayStation and 1 one the Famicom.
    Edit: Worst Pack-in ever=Sewer Shark.
    Last edited by Tokimemofan; 02-08-2012 at 08:29 PM.

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    Quote Originally Posted by SparTonberry View Post
    I thought it was only the Japanese version that was a license game.
    Hudson didn't have any problem releasing Blazing Lazers on the VC in Japan (the original Japanese version was a license game).
    Though it seems they did skip out on Crater Maze on the Japanese VC (originally a Doraemon game).
    Hudson Soft renamed the game Keith Courage but they didn't edit out the original anime Wateru characters. Pretty dumb move.

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    I never liked Keith Courage, it's not the worst game I ever played but it's far from good.

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    Ecco the Dolphin Sega CD. I hate that pile.

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    What I think that a lot of people are missing about some of the pack-ins listed is that pack-ins were generally teamed up with a console to show what it could do, and how powerful it was. While you may not look back at a game like Sewer Shark now and *ever* want to play it, when the Sega CD came out that was about as different from anything that you had ever played as it could be, and that was the real reason that it was in there.

    Keith Courage had drastically upgraded graphics compared to the NES, and it really showed that off. They were so colorful, bright and big. And that was different yes, it set the system apart.

    I'm trying to only think of the *original* pack-in titles, as so many titles get packed into consoles throughout their lives for different reasons it would be difficult to look at them all, and I really can't think of any that weren't impressive *for their time*. Looking back now, I'd argue Sewer Shark probably holds up the worst of them all, but at the time it was revolutionary.
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    Even by the standards of the time sewer shark was an atrocity. A Dragon's Lair port would have filled the roll and would have had the name recognition to go with it.

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    Quote Originally Posted by Tokimemofan View Post
    Even by the standards of the time sewer shark was an atrocity. A Dragon's Lair port would have filled the roll and would have had the name recognition to go with it.
    A Dragon's Lair port would have reminded us all that we have done this before. Yeah, Sewer Shark wasn't really "fun" by any known definition of that word today, but it was mind blowingly different than anything you had seen or played by that point. When it first hit, people were wowed by it.

    I remember reading everything I could get my hands on about games at that time, and I'm pretty sure that it was GamePro that gave Sewer Shark a *perfect score*.
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    I thought that Keith Courage was a decent pack in. Back in the day I played the game alot and eventually beat it. Not the best but I enjoyed it.
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    Quote Originally Posted by Tokimemofan View Post
    Even by the standards of the time sewer shark was an atrocity. A Dragon's Lair port would have filled the roll and would have had the name recognition to go with it.
    As a Dragon's Lair aficionado, I'd have been remiss if that was the pack in.

    While the Sega CD had some memorable and very servicable laser-disc arcade game ports, Dragon's Lair on the Sega CD was a special kind of atrocity.

    I'm thankful every day that we've reached a place where all of the home versions are 99% arcade perfect.

    Sewer Shark isn't brilliant, but it's a better bit of functional software than Dragon's Lair on Sega CD.
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    Quote Originally Posted by Frankie_Says_Relax View Post
    As a Dragon's Lair aficionado, I'd have been remiss if that was the pack in.

    While the Sega CD had some memorable and very servicable laser-disc arcade game ports, Dragon's Lair on the Sega CD was a special kind of atrocity.

    I'm thankful every day that we've reached a place where all of the home versions are 99% arcade perfect.

    Sewer Shark isn't brilliant, but it's a better bit of functional software than Dragon's Lair on Sega CD.
    Why am I NOT surprised, I forgot that Sega had this way of pissing off developers, had they actually planned it right Dragon's Lair probably would have been a decent launch title rather than a year later crap job

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    A nice fuck you to Altered Beast from me.
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    Quote Originally Posted by Frankie_Says_Relax View Post
    I love Keith Courage in Alpha Zones!

    I'm always bummed that it never got a sequel and it was never released on the Virtual Console for Wii.
    What the f*ck to both of those! It seems like the system launch title should have been among the first Virtual Console games to come out. Thank goodness China Warrior came out though.

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    Quote Originally Posted by starsoldier1 View Post
    Ohya, playing it again does remind of the good ol' days of 1989!
    Good they were, even amazing at times. Hell, I bought a Wii almost entirely so that I wouldn't have to fight with the damn RF cable when I wanted to play my TG-16 games! One of these days, I need to suck it up and buy a Turbo Booster so I can AV that beautiful machine properly to my TV/

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    I know it's not considered a "bad" game, but I'm surprised that nobody has mentioned Wii Sports.
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