The system was simply released too damn early, most likely due to pressure from stupid investors (note: don't take shit from idiots who want you to put your high profile games on the competing iOS). While it's not perfect, over the past twelve months it's developed into an awesome little system, thanks to regular system updates.
The library could use a bit more bulking up, perhaps more 3rd party support, but as it stands now I'm happy with it. I doubt we'll see a "3DS Lite" anytime soon; a second analog stick is honestly un-necessary for the types of games that are best suited for the system, and I don't think the system can physically get any smaller than it is.
Overall, a rough beginning, but FAR from the Virtual Boy like disaster many predicted.







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