Wrong.
http://trixter.oldskool.org/2008/12/...rocessing-101/
This, combined with the faster CPU, is why the Genesis is capable of moving lots of things around more smoothly than the SNES.
Wrong.
http://trixter.oldskool.org/2008/12/...rocessing-101/
This, combined with the faster CPU, is why the Genesis is capable of moving lots of things around more smoothly than the SNES.
No, it was indeed just a marketing tool.
Just because some tech geek decided to pick apart the hardware 20-some years later doesn't have anything to do with the original marketing strategy.
For most every game that people cite as being faster on the Genesis, the reason is largely due to the dinky sprites on the genesis and fewer effects like th color layering. Nintendo versions of multi-platform titles traded speed for richer graphics.
So, if you want the game that runs faster, buy Genesis. Bigger sprites and more detail/color, buy SNES.
I recall Miyamato replying to the Blast Processing campaign by stating something along the lines of "sure, we could make Mario fly across the screen at the same speed as Sonic (the Hedgehog), but what's the fun on that?"
Last edited by wiggyx; 05-24-2012 at 10:09 AM.
I can see through marketing gimmicks, but it does not negate the fact. For the record, I was neither a Sega or Nintendo fanboy, and have both systems now, so no need for me to hype either side. The fact remains that many SNES games move slow compared to Genesis titles. I don't like them any less, just stating the obvious.
This:Originally Posted by elvis8atari
Oh, and Earthworm Jim's New Junk City theme sounds way better in the Genesis version. Love that tune.
As best I can find, the SNES could display up to 512×478 interlaced and 512×239 in progressive scan.
The Genesis did 320×448 interlaced and wasn't capable of progressive scan.
I'm looking at wiki. Are you looking somewhere else?
Besides, neither really means much in terms of sprite size and quantity, and there are very few SNES games that make use of the progressive scan option (IIRC).
I agree with you (and the others) about shmups. I'd way prefer slowdown-less gameplay over color layering, mode 7 effects, etc. Slowdown is like the worst thing possible in a shooter. Just ruins your rhythm. I never played sports games, but I imagine the same would hold true for most folks.
"Better" or more sophisticated graphics are great, but history has proven that it's not the the most important feature with regards to selling units. The PS2 was technically the "weakest" console of the 6th generation (save for the poor DC), but it outsold the competition by a massive margin. It's all about the games, and in the 16-bit era, exclusive titles were plentiful. You had to seriously consider what games you liked, or thought you would like before buying a console. And back then, try before you buy wasn't nearly as easy as it is today.
I recall many friends literally selling their current 16-bit console to buy the other when a certain game dropped. I had at least a few friends sell their SNES when Sonic came out, and other that did the inverse for Street Fighter. I was really fortunate in that I had a SNES and my younger sister had a Genesis (for all the sweet Disney games).
Which brings me back to the OP's Q. Disney games were kick-ass on the Genesis. Some I liked slightly better on the SNES, like Aladdin, but if I had to pick one console for that type of game, it would be the Genesis hands down. Quackshot and Castle of Illusion were just plain awesome.
The Genesis has a larger number of quality Western-developed games, both in ports of computer games and in original content.
While it is true that different developers were responsible for making versions of the same game for the SNES and Genesis (and sometimes one side would be much better than the other) I don't think Max Carnage started as a Genesis title. If anything I'd be more inclined to believe that it was a simultaneous release/development from the start. That aside though, a lot of the SNES exclusive brawlers, ie: Knights of Round, Captain Commando, Final Fight 2 & 3 etc... run very slowly compared to similar brawlers on the Genny. This isn't to say that KoR and CC are bad games, they're both decent, but they do slow down and flicker a lot. While even the most hardware resource intense Genesis brawlers Ie: Streets of Rage 3 hardly slow down at all.
As for B.O.B yes you're right, it is slower on the Genesis. The difference in palette is because that's a thing that the SNES does better
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Most Genesis games seem to run at 320x224, with Sonic 2 being the lone example of interlaced mode. I've never seen an SNES game run at anything but 256x224. If you know of any, I'd be interested in checking them out.
I think it boils down to this: Genesis was better for lots of motion and finer details, and SNES for color depth and in audio fidelity. That's probably (partly) the reason why the Genesis had the sports and shooter markets, and SNES had RPGs. Platformers were mostly a tossup, not depending too heavily on either strength.
Some SNES games used the higher resolution mode, but only for menus (Secret of Mana) and some Japanese RPGs only used high-res mode on the text window scanlines (Madara 2, G.O.D, Rudra no Hihou).
I don't know if any games that ran the entire game in high-res. I'd suspect it'd be a bit slower. Plus it also would display the entire tilemap on screen, not giving it any buffer room for drawing parts of the level map before it is scrolled on screen (which was a problem on the NES). Hence slower performance as the game code would probably have to manually shift everything on the screen over and out.
Agree with this. This also applies to WWF Wrestlemania: The Arcade Game. SNES was horribly slow, and was missing two characters to boot. Samurai Shodown also had all the characters (and scaling too, I think), but didn't play as well.
Genesis was ultimately batter at fast-paced action games, as they could really deliver a better sense of speed.
The 7.67 MHz processor created faster games. That's pretty much the main advantage.
Yes, "blast processing" is not the name of an actual feature inside. Calling it out as a a marketing gimmick does not mean you instantly win the argument. I had both systems at the time, and the speed difference was very evident, even before I saw advertising about it.
Sega also had a ton of arcade franchises to pull from at the time, so the Genesis got a lot of arcade quality, exclusive games. Not as graphical as most SNES games, but a heck of a lot of fun.
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Blast processing was referring to DMA(Direct Memory Access). Other systems used it too, but the Genesis actually did it better than the SNES.
http://trixter.oldskool.org/2008/12/...rocessing-101/
In my opinion Earthworm Jim one of my favorite platform games was better on the Genesis than the SNES. Probably the best part about Genesis is I could use the controller on my Atari 2600. Brilliant!
WWF Royal Rumble for the Genesis had Papa Shango, who didn't appear on the SNES version.
The WWF had a pattern of doing weird stuff with the rosters like that in their games at the time. The SNES version of Rumble had Ric Flair and Tatanka while the Genesis version didn't.
Agreed on Maximum Carnage, it seems to be the result of pretty evenhanded development that probably began simultaneously for both platforms. As for performance issues of SNES beat-'em-up exclusives compared to those on the Genesis, yeah, I suppose there's more of a tendency for slowdown and flicker on the SNES side. It's not a genre that I've ever felt the SNES was especially weak at, though, and beat-'em-ups as a genre aren't typically super fast games anyway. A game such as Super Double Dragon is definitely slower compared to the likes of Streets of Rage 2, but then a game like Iron Commando runs arguably as quickly and consistently even with larger sprites.
Going back to B.O.B., which is honestly the only example of an identical multiplatform release I could think of where the Genesis version clearly runs slower than the SNES version, I'd chalk the obvious inferiority of Genesis B.O.B.'s palette more to poor colour selection than anything. It seems to me that the colour limitations of the hardware weren't that big of a deal when the matter was approached a little more thoughtfully and creatively, the Sonic games are perhaps the greatest example in the Genesis library where the number of on-screen colours is a non-issue for even the most critical of gamers.
Anyhow, pointless technical quibbles aside, I echo previous sentiments about arcade ports being a strength of the Genesis, they filled out the library from its earliest days in an awesome way. Also, who doesn't love Genesis clamshell cases? The black grid clamshells are perhaps my favourite game packaging of all-time in terms of both practicality and aesthetics.