Quote Originally Posted by djshok View Post
While it is true that different developers were responsible for making versions of the same game for the SNES and Genesis (and sometimes one side would be much better than the other) I don't think Max Carnage started as a Genesis title. If anything I'd be more inclined to believe that it was a simultaneous release/development from the start. That aside though, a lot of the SNES exclusive brawlers, ie: Knights of Round, Captain Commando, Final Fight 2 & 3 etc... run very slowly compared to similar brawlers on the Genny. This isn't to say that KoR and CC are bad games, they're both decent, but they do slow down and flicker a lot. While even the most hardware resource intense Genesis brawlers Ie: Streets of Rage 3 hardly slow down at all.

As for B.O.B yes you're right, it is slower on the Genesis. The difference in palette is because that's a thing that the SNES does better
Agreed on Maximum Carnage, it seems to be the result of pretty evenhanded development that probably began simultaneously for both platforms. As for performance issues of SNES beat-'em-up exclusives compared to those on the Genesis, yeah, I suppose there's more of a tendency for slowdown and flicker on the SNES side. It's not a genre that I've ever felt the SNES was especially weak at, though, and beat-'em-ups as a genre aren't typically super fast games anyway. A game such as Super Double Dragon is definitely slower compared to the likes of Streets of Rage 2, but then a game like Iron Commando runs arguably as quickly and consistently even with larger sprites.

Going back to B.O.B., which is honestly the only example of an identical multiplatform release I could think of where the Genesis version clearly runs slower than the SNES version, I'd chalk the obvious inferiority of Genesis B.O.B.'s palette more to poor colour selection than anything. It seems to me that the colour limitations of the hardware weren't that big of a deal when the matter was approached a little more thoughtfully and creatively, the Sonic games are perhaps the greatest example in the Genesis library where the number of on-screen colours is a non-issue for even the most critical of gamers.

Anyhow, pointless technical quibbles aside, I echo previous sentiments about arcade ports being a strength of the Genesis, they filled out the library from its earliest days in an awesome way. Also, who doesn't love Genesis clamshell cases? The black grid clamshells are perhaps my favourite game packaging of all-time in terms of both practicality and aesthetics.